Rathguarde plans to be a very social multiplayer game, also having a powerful single player mode.
We plan to have lots of cool stuff in it, to make it an awesome Sidescrolling-RPG-Action-Sandbox-Hack'n'Slash-Adventure-Fantasy game, with stuff inspired by many other large-scale games. We plan to have 3 races: Goblins, Elves and Dwarves, lots of monsters and combat stuff including vast arrays of weapons and armour to choose from, a new PvE (player vs enviroment) type thing, where it's literally You vs the World (see Zendikar) lots of machinery/contraptions, magic/skills (maybe some kind of skill tree like in Diablo 2), magical items, leveling/experience stuff, trading/economy, NPCs, and just about anything else we think would be cool.
Inspiration is taken from many games to make this, such as Minecraft, Terraria, DwarfFortess, Survivors of Ragnarok, Diablo 2, Magic: The Gathering (particaularly Zendikar block), and certain movies and such
We plan to have it as a very cool industrial feeling game, with the goal of creating a massive inter-racial empire across Rathguarde, consisting of fortresses, trap systems, machines, and a well balanced trading economy between various races and factions, battling the harsh conditions of Rathguarde.
+ Josh Whitney (BaronVengeous) - Programming/Graphics/Concept Design
+ Rees Guise (UniformSierra) - Storyline/Concept Design
+ Leon Fox (Foxtrot070) - Audio/Graphics Support
+ Matt Lang (Langutan) - Lead Tester
+ Shaun Kerr (Arashaun) - Shaun is a friend of mine, who helps me out with lots of ideas, and he is currently working on his own game - eROTic - over at Pixal Games
We actually have alot of input from the other guys at school, but Rees, Leon, Matt, Shaun and I (Josh) are the main contributors thus far.
SO ABOUT RATHGUARDE
Rathguarde is a desert planet, rich in minerals, monsters and valuable items. For all the valuables however, simple things like water and food are scarce. And so the inhabitants of Rathguarde are in a constant struggle to survive, while they search for its bountiful booty.
Many different races inhabit Rathguarde, such as Goblins, Dwarves, Elves, all in a monopoly of trading resources. Peace rarely lasts long between the races, but some strong alliances are created now and then.
+ Goblins are a race based mostly deep underground, very adept at finding/gathering rare items, but are also quite destructive, and it follows that they make very destructive machinery
+ Dwarves are a stalwart race, living the mountains and quarries or Rathguarde, and are renowned for their vast ingenuity, and are adept at making amazing machinery if they can get the resources for them.
+ Elves are widely known for finding natural resources, and currently occupy the most fertile places on Rathguarde, and live in vast treetop villages. However, they spend little time underground, so are not often getting the most valuable, so to acquire them, they trade with other races for necessities, such as water or food
ON THAT NOTE
The various races are designed to be balanced with each other, and any one race needs the others to survive. This will hopefully be well implemented into the game, particularly the multiplayer aspect.
But Rathguarde holds many secrets yet to be discovered....
您好！阿爾法4就在這裡！(Translation courtesy of Google translate)
Well, I come to you today seeking redemption for last week's failure, as we're releasing Alpha 4! It should be up for download within the next few days :)
Well, as promised we have all the tools, in 5 grades, from Stone to Rathite! There are 3 tools, Pick, Axe, and Shovel. But we changed up the art a bit since last week, to make it a bit more interesting/original.
The new tool textures
Now that we've given you all these tools, you probably want to use them! Well, we came up with yet another innovative solution, as we hate the annoyance of having to change tools every time you find a new block, so instead we have provided a special space in the inventory, one for each type of tool. During your exploration, when you mine a block, the game will auto-select the appropriate tool, based on what you've put in each of the "toolbar" slots.
Also, at the beginning of each game, each player will be given a set of stone tools, and an Anvil.
You also might have noticed, that there's now an Anvil crafting screen with 3 slots, rather than the regular crafting screen's 2. But how do you get to such a crafting screen? Well, blocks have a new property "interactive". If a block is interactive, it will get a green selector when you select it, rather than a yellow one. So if you see a interactive block, right-click on it to interact with it!
Actually, there's another property blocks have now, "climbable" basically, can you climb it? Well, yes you can. As long as it's a ladder that is. Yeah, we added ladders. Cool right? You can climb ladders by simply pressing W or S (up/down).
So I bet you want to craft all this stuff right? Here are some Recepies:
Regular Crafting (not anvil):
2 Stone + 1 Wood: Stone Pick
1 Stone + 1 Wood: Stone Shovel
3 Stone + 1 Wood: Stone Axe
2 Wood: 1 Ladder
2 Stone + 1 Wood + 3 Thexite: Thexite Pick
1 Stone + 1 Wood + 3 Thexite: Thexite Shovel
3 Stone + 1 Wood + 3 Thexite: Thexite Axe
2 Stone + 1 Wood + 3 Emrite: Emrite Pick
1 Stone + 1 Wood + 3 Emrite: Emrite Shovel
3 Stone + 1 Wood + 3 Emrite: Emrite Axe
2 Stone + 1 Wood + 3 Glythite: Glythite Pick
1 Stone + 1 Wood + 3 Glythite: Glythite Shovel
3 Stone + 1 Wood + 3 Glythite: Glythite Axe
2 Stone + 1 Wood + 3 Rathite: Rathite Pick
1 Stone + 1 Wood + 3 Rathite: Rathite Shovel
3 Stone + 1 Wood + 3 Rathite: Rathite Axe
10 Thexite: Anvil
Yeah, that's pretty much it for this week. Oh wait, bug fixes! There are a few little things that have been "bugging us all, right from the beginning that I've fixed. Here they are:
+ You can now press Escape to exit the inventory (or any other window) to exit the screen WITHOUT exiting the entire game. That was pretty annoying
+ I've extended the area of the DSD for diagonals to 1/3 of the width/height or the window, rather than the tiny old 1/4.
+ Pretty much all those weird things with crafting from Alpha 3
Oh yeah, I won't be here to do next week's update. One of the others might do something, but Alpha 5 is scheduled for 2 weeks from now. It's planned to be all about improving the interface with menus and what not. Here's our little "check-list" (The interface update wasn't originally scheduled until about 7/8/9, but you guys asked, so we pulled it forward to 5)
+ Game Menu
+ Pause Menu (when pressing Escape)
+ Nicer looking things
+ Notification Bar (maybe)
+ Recepie Book (or something like that)
+ Saving/Loading Games
+ Fullscreen! YAY!
Now for such a title screen, we need a logo of some description. We may decide to make one ourselves, but I think the community might have some fun making one for us (well, that, and we're a bit lazy) So I'll be opening up the content lines, feel free to submit any ideas you have!
And as for those videos you guys want, Leon's taking care of that. He may/may not put them up for next week's update. Don't forget to track us, or like us out on facebook!
- Watchin' You
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