Rathguarde is planned to be a Sidescrolling RPG Action Sandbox Hack'n'Slash Adventure Fantasy game, with a cool industrial feel to it, and a rich storyline, with three races: Goblins, Dwarves, and Elves. We hope to make it fully functional in both Single-Player and Multi-Player modes, with Trading, Combat with Monsters and other enemies, magic/skills (both generic and race-specific), machinery and contraptions, a vast array of items, both mundane and magical, including a huge armoury of weapons and armour, a leveling/experience system, so your character almost completely customizable, tailored to suit your play-style, and a new and unqiue "You vs the World" type theme, where the world itself is out to get you... Rathguarde is currently in it's Alpha stages (We're working on Alpha 4 at the moment), so while we get the base engine up and running, it'll be free (although when we start charging, it won't be much) We're completely open to any help/suggestions/hate you may have :)
Alpha 3 is here! Let's see if it's third time lucky!
Posted by BaronVengeous on Aug 28th, 2012
Good morning! Josh here, I've been working rather frantically getting Alpha 3 going, which should be up within the next day or 2 (depending on autho-time). Well, I've shown you alot of what's in Alpha 3 over the last few weeks, but here's a quick recap:
Actually, I'd like to elaborate a bit on what's going on with gem generation, gems have a chance to spawn at various depths, in randomly sized 'clusters'. here are some stats:
+ Thexite has a 1 in 6 chance of spawning between 15 and 47 blocks below ground level
+ Emrite has a 1 in 7 chance of spawning between 40 and 77 blocks below ground level
+ Glythite has a 1 in 8 chance of spawning between 70 and 107 blocks below ground level
+ Rathite has a 1 in 9 chance of spawning between 100 and 128 blocks below ground level
All clusters are a random size betwee 3x3 and 7x7 blocks (they can be rectangular btw). Within each cluster, each block has a 2 in 3 chance of actually being a gem, otherwise just stone.
But here's the exciting part: Crafting
Well, this is a very simple interface, and currently only has 1 recipe programmed so far, which is a Stone Pickaxe. Which you can't actually use yet. Cool Right? Well, this is very experimental at the moment, and we hope to have the tool/better crafting/blueprint system in Alpha 4, next week (hopefully). But for those who want to try the thing anyway, here's the recipe: 1 Wood (dropped by trees), and 2 Stone (guess where you find that?). The order in which you place these items is irrelevant, just put them in :).
Also, we made the palette selector thing more 'obvious', as it wasn't that noticeable to most of the people playing.
So yeah, there you have it! If you want to be able to play Alpha 3 as soon as it's autho'd, Track us, or follow us on facebook!
- Watchin' You