I'm just an average guy, who attends university IT classes, while going to regular high-school, also making a random little game Project. I'm adept in Java, C#, and C++, and Dabble in a little HTML/CSS/SQL

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Blog RSS Feed Report abuse Latest Blog: Deserts, Trees, and The Apocalypse

0 comments by BaronVengeous on Aug 10th, 2012

Well, what an interesting week it's been!

Rees (UniformSierra) and Matt (Langutan) have joined us here on IndieDB, and Rees and i have been discussing the storyline of Rathguarde(which looks fantastic at the moment), which he should be doing a post on in the not-too-distant future

The success of Rathguarde thus far has astounded me, at one point Ratghuarde hit 107th place, and Flashfire Games hit 88th Place! Considering that we've only been on IndieDB for about 9 days, quite frankly, I'm impressed.

With such success, people have been giving us some positive feedback on the game, and how they're keen to see how it unfolds, as well as some people offering their services to us!

For Alpha 3, we've got some interesting things up our sleeves (8 sleeves together tend to have quite a few things up them), and the current task I'm working on is the addition of trees (and their various byproducts). For these trees, we decided not to go with generic green trees, but with more interesting concepts. These concepts were fueled by the decision to make the "fuel source" for the game Amber - a new thing that will work in a similar way to Coal in minecraft -. This will be a yellow gem-like stone, which will be quite common underground, but mainly will be used as a light-source. But what about the poor elves? They will be reluctant to go underground in search of Amber, so instead we decided to bring the Amber to them. So we decided Amber will also grow on trees. How will that work you ask? Well, the art will be inspired by the Magic: The Gathering card Grove of the Burnwillows:

This will hopefully turn out to be just as spectacular a sight in the game, and should help "spice up" the look of the game a bit.

Also, after a bit of an argument with Shaun, i finally gave in, i will be adding a Sand block to the game. Here's pretty much how the argument went:

Shaun: add a sand block
Me: Why?
Shaun: It's a desert planet right?
Me: Yeah?
Shaun: So add sand.
Me: A desert doesn't have to have sand.
Shaun: Yeah, it kinda does.
Me: [points @ screen] That looks like a desert doesn't it?
Shaun: No, that looks orange.
Me: .....................fair enough.

So yeah, Sand is confirmed. +1 to Shaun.

Meanwhile, I've also been doing some "surveillance" and "espionage" over the last week, checking out our competition. And to be honest, there is some absolutely spectacular looking games around at the moment! My 2 favourite new games right now are Steam Marines and A Nation of Wind, excellent work by those guys!

Also, my thoughts have once again drifted towards the impending apocalypse. I find this to be both an interesting issue, and a controversial one. I at least, believe it is a very possible outcome, and despite what others may think, is a perfectly valid event to take into account when making decisions. But also, I'm not planning stuff around it, it's more just an interesting thought to keep in the back of my mind. So what do you guys think? I may post a poll or something, to see what other peoples opinions are on the subject.

 - Watchin' You

Groups
Flashfire Games

Flashfire Games

Developer & Publisher with 4 members, invitation only

Flashfire games is a bunch of high-school guys in New Zealand, who love programming and Games! Currently our project is making a game we call Rathguarde.

Slaves to Alcohol: Dwarf Fortress Fanpage

Slaves to Alcohol: Dwarf Fortress Fanpage

Fans & Clans group with 194 members, open to all members

The first DF group on Desura! Anything from links to chat, Let's Plays to fan art, and brewing recipes to tantrum spiralling can (hopefully) be found...

Post comment Comments
Kamin
Kamin Aug 7 2012, 5:51pm says:

Right. But I was trying to find the link to the alpha. Eh, to hell with it. ;P

+1 vote     reply to comment
BaronVengeous
BaronVengeous Aug 7 2012, 6:52pm replied:

ok, here's the link to Alpha 1 (but alpha 2 will be up within the next day or 2) Indiedb.com

+1 vote     reply to comment
Kamin
Kamin Aug 2 2012, 4:00pm says:

Your game looks extremely interesting, but the graphics a lot like Survivors of Ragnarok. I'm quite curious to see what it's about and how it plays!

+1 vote     reply to comment
BaronVengeous
BaronVengeous Aug 3 2012, 2:17am replied:

Thanks! yes the graphics are fairly similar to SoR, they used to look almost identical, so we changed everything around, and turned Rathguarde into a desert planet to avoid too much similarity/conflict. Thanks again :)

+2 votes     reply to comment
Kamin
Kamin Aug 3 2012, 4:27am replied:

Is there a link for the alpha?

+1 vote     reply to comment
BaronVengeous
BaronVengeous Aug 3 2012, 4:36pm replied:

yes, the link above the comment section, is to Flashfire Games (the company), under which you will find Rathguarde, and then go check out the downloads page :) enjoy.

+1 vote     reply to comment
Kamin
Kamin Aug 7 2012, 7:00am replied:

This maybe is stupid, but I only see two fontsquirrel links... :(

+1 vote     reply to comment
BaronVengeous
BaronVengeous Aug 7 2012, 5:14pm replied:

uhhhh, yeah the way indiedb does the links, the second one looks the same, but is actually different :/

+1 vote     reply to comment
Kamin
Kamin Aug 7 2012, 5:17pm replied:

It's to a "Free Font Silkscreen." I am so confused right now.

+1 vote     reply to comment
BaronVengeous
BaronVengeous Aug 7 2012, 5:31pm replied:

fontsquirrel is a free-commercial-use-font database, where i found Silkscreen (the font im using in Rathguarde)

+1 vote     reply to comment
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