In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.

Post tutorial Report RSS Quake 4 Ragdoll Stay (need help).

Need help with minor modding in Quake 4. Looking for command line for ragdolls to stay and not disappear after enemies die. Also where to find those lines in Quake 4 directory.

Posted by on - Basic Players Modelling

Hi I'm new here so I don't know where to post my question so I post it here.
Now would somebody mind and tell me how I make ragdolls of enemies stay in Quake 4 ?
Normally they disappear after a given time (roughly 5 seconds). I know there are mods which include this thing still I need only this one and I would like to do it manually myself. If anyone knows the command line and file path for this would be much appreciated .

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Verminator
Verminator - - 86 comments

I wish I could help you. I like the idea. I love it, too. The only thing I can offer is the Corpse Mod. I hope someone will get in touch with you and help you out.

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