Zumlin is a Plugin Player Model (PPM) for deathmatch play in Quake2. It is an entirely new model with all 20 animations, 6 skins (including 2 CTF skins) with corresponding icons, a new weapon along with a set of view weapons, a complete set of original sound effects, and, finally, a story explaining his existance in the Quake2 universe. The v2.0 release adds the sound effects, the view weapons, 3 new skins, 2 CTF skins, and a touched up version of the original 'Zumlin' skin. The v2.1 release fixes three vwep skin problems from v2.0. Thanks to RedChurch and ElBastardo for creating the sound effects and vwep models respectively. Author: Rowan "Sumaleth" Crawford Email: Fun Web: Work Web: Cool Web Hosters: Past Quake Projects: Quake Rally, Quess (mods) Morbo/Brawn (Plugin Player Models) Additional Authors: Sound Effects: redchurch (Eric vonRothkirch) View Weapon Models: ElBastardo Tassidar Installation:...
------ v1.0 16-Feb-98
ZUMLIN v2.0 20-Sep-98
------ v2.1 20-Oct-98
Zumlin is a Plugin Player Model (PPM) for deathmatch play in Quake2. It is an entirely
new model with all 20 animations, 6 skins (including 2 CTF skins) with corresponding
icons, a new weapon along with a set of view weapons, a complete set of original sound
effects, and, finally, a story explaining his existance in the Quake2 universe.
The v2.0 release adds the sound effects, the view weapons, 3 new skins, 2 CTF skins,
and a touched up version of the original 'Zumlin' skin.
The v2.1 release fixes three vwep skin problems from v2.0.
Thanks to RedChurch and ElBastardo for creating the sound effects and vwep models
respectively.
Author:
Rowan "Sumaleth" Crawford
Email: sumaleth@starfury.apana.org.au
Fun Web: Impact.frag.com
Work Web: Animagrafx.com.au
Cool Web Hosters: Frag.com
Past Quake Projects: Quake Rally, Quess (mods)
Morbo/Brawn (Plugin Player Models)
Additional Authors:
Sound Effects: redchurch (Eric vonRothkirch)
redchurch@USWest.net
Users.uswest.net
View Weapon Models: ElBastardo Tassidar
mccalla@bell.dialix.com.au
Installation:
The zip file must be extracted into the location of your quake2/baseq2/players/
directory. The PPM's directory name is 'zumlin' which is created automatically
if you uncompress the file with directory names intact.
Once extracted, Zumlin will automatically appear in the player selection
field of the Multiplayer Options menu (*). Of course, it's only the other
players that get to see you as Zumlin so it really only works in multiplayer
games (unless you tend to die a lot in which case you get to see your dead
body laying around).
If your opponents don't have this PPM when you are using it, they will just
see you as the regular male PPM.
The skin layout is, unfortunately, still ~320x200 which means you loose a
lof of the resolution when playing on 3DFX cards (they can't do textures
larger than 256x256). Additionally, opengl mode. by default, rounds skins
-down- to smaller sizes, so you can get a much better resolution from the
skin by putting this line in one of your config files or by typing it at
the command line:
gl_round_down 0
(*) Please note that there is a little problem with Quake2 and PMP's whereby
if you have any files in the /quake2/baseq2/players/ directory which AREN'T
real player model directories, then Q2 usually won't let you select additional
players from the Multiplayer menu. So if Zumlin doesn't show up for selection,
just check for stray files in that directory.
Don't send bug reports please and please don't email me saying you can't get
it working.
Whats it all about then?
Zumlin is my second PPM, the first one being Morbo which is available at
the Impact web page too. Whereas Morbo was more a learning experience (hence
I kept him fairly straightforward), I was fairly keen to do a lot more
with Zumlin, particularly in the area of animations.
This v2.0 update finally finishes the whole project, adding vwep models and
sound effects, as well as getting rid of that awful skin I did for the original
release. Damn I hated that skin and so I'm really glad to see it gone.
Specs:
Polygons: 629 Zumlin
63 weapon
691 TOTAL
Frames: 198
Animations: 20
For comparison:
Male: 590 + 72 = 662
Morbo 449 + 51 = 500
Programs Used:
Modelling: Lightwave Modeler
Animation: Lightwave Layout
Skins: GraFX2
Utils: qdata (special Lightwave version)
qME (misc testing)
JAWmd2 (excellent for testing the skin while working on it)
NST (used to fix the skin problems for v2.1)
Zumlin was tested ingame exclusively using Ridah's Eraser bot (also available
on the Impact web page).
Important Stuff:
Zumlin and all associated files are copyright of Rowan Crawford. Quake2 is copyright
of id Software.
You are free to spread Zumlin far and wide although you are not allowed to make
money from Zumlin in any way, shape or form.
Everyone is completely free to make additional skins for Zumlin, in fact I encourage
it! You can even use my skin as a basis if you like, as most people do with the
Quake skins. Pleas