4-legged octopus Tack has been contracted by Grubby to halt the rise of abyssal sea creatures led by the mad god Pete. Smash enemies off ledges, dodge, block, and crush opponents in this fast paced action-adventure rpg rogue-like brawler.

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The new Mine, a puntable explosive in the abyss

HEYO. Sam speaking. We've been massaging our old friend Tack the Quadropus to get him up and running on iOS again and to meet a few of our long-term design goals. The focus of this repass was to clean up a few bugs, add some longer-term replayability, and to increase how GOOD it feels to hit things in the face.



By request, you can now kill Pete in the face TWO MORE TIMES.

Petemare and Pete's Reckoning game modes have been added to the game. Petemare becomes available once you beat Pete in normal mode, and Pete's Reckoning unlocks when you defeat Pete in Petemare mode. All enemies are upscaled in damage and hp, and so is Pete. ALSO you'll have to beat him ALL IN ONE GO.

You may notice his colors change to be similar to Forn and Q, the upcoming villain in Crashlands...WHAT COULD IT ALL MEAN!?

Look at that face. Makes me just WANT TO FREAKIN' PUNCH EVERYTH--


What with Pete now scaling into an abominable god, you'll need some more power. We added 3 additional tiers to each upgrade track, for a total of 9 in each category. They come with bigger, better stat boosts, too.

New game modes would be USELESS if you didn't get something amazing for completing them. We've added two new masteries alongside the game modes to increase your destructive potential.

I AM THE NIGHT and HELLACIOUS. Prepare to hit like a truck full of raging quadropi.


We have a rule at Butterscotch Shenanigans - if it can explode, it must explode. We've brought over some of our newer effects from the likes of Crashlands and Flop Rocket to spice up combat. Seth also tweaked movement, camera shake, and a bunch of other stuff (LIKE LASERS) to make the whole experience that much more snappy.


We removed the daily slap, ripped out the 500 meter jump consumable, and made it possible to convert your hard-won orbs straight into doubloons at an exchange rate that changes every day. Grubby has also gotten wise to your orb hoarding ways and is now only accepting doubloons as payment for his various, delicious goods, all of which have gotten substantially more powerful.


In anticipation for Crashlands' release we've pulled the legendary fishing weapons into Quadropus. The Jackagong, Wobblygong, and Bonkagong can now be wielded by Tack and used to defend the sea. SOMEONE WRITE SOME FAN FICTION ABOUT THIS ALREADY.

We've got some other big announcements coming down the pipe, so stay tuned. And if you missed the Crashlands alpha trailer, take a peek at it here, and sign up for your BSID already. You can also hit up the Quadropus Rampage forums and talk to the rest of the community about the changes!

Quadropus Rampage Official Trailer Announced!

Quadropus Rampage Official Trailer Announced!

2 years ago News 0 comments

Take Tack the Quadropus for a spin around the abyssal depths.

Box Art for Quadropus Rampage Revealed!

Box Art for Quadropus Rampage Revealed!

2 years ago News 0 comments

Tack and Bingo get a painterly treatment for the official promo box art.

Help Us Make an IndieDB Weapon!

Help Us Make an IndieDB Weapon!

2 years ago News 0 comments

We're so close to the end we can TASTE IT. We finished the mastery system, store, and did a bunch of rebalancing, and have decided to make an Indiedb...

QR Gets New, Stylized Text

QR Gets New, Stylized Text

2 years ago News 0 comments

We did some crafty scripting in Game Maker: Studio and came up with our own method of displaying ultra-stylized text that goes above and beyond Game Maker's...

Post comment Comments
Ratchet18O_o Jun 30 2013 says:

Holy junk. This game looks amazing.


+1 vote     reply to comment
masamuneto May 15 2013 says:

Oh great.

+1 vote     reply to comment
cordeirooo May 8 2013 says:

Awesome title font!
Just discovered this project, but already fell in love.

Very nice. Looking forward to May 24th. ^^

+2 votes     reply to comment
bscotchshenani Creator
bscotchshenani May 9 2013 replied:


Thanks! Finding a fitting font helps so freakin' much.

We've actually had to push release back a little bit (bout a week or so) to make sure we give the game its dues when it comes to PR and music. I updated the release date to reflect it.

+3 votes   reply to comment
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Quadropus Rampage
Developer & Publisher
Butterscotch Shenanigans
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Release Date
Released Jun 6, 2013
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Latest tweets from @bscotchshenani

Every forest fire is the result of a fly trying to wash its hands. #CoffeeWithButterscotch T.co

7hours 17mins ago

@TehSerene That would indeed be amazing!

10hours 34mins ago

Ever wonder why games don't have procedurally generated STORIES? Learn why on #CoffeeWithButterscotch Ep22! T.co

12hours 16mins ago

Shark hurricanes are no problem if your chainsaws are sharp enough. #CoffeeWithButterscotch Episode 22 is here! T.co

16hours 17mins ago

Episode 22 of Coffee with Butterscotch (our podcast) is LIVE. Sam kicks it off by speech-jamming himself T.co #gamedev

Oct 7 2015

@TrinketEric you should use what you've got there to make a drawing!

Oct 7 2015

@jimmycanuck @hodapp Well, half of all numbers are a multiple of 2. So it's a 50-50 chance.

Oct 6 2015

@hodapp That would be... a lot of genitals.

Oct 6 2015

@hodapp Or perhaps... as a PROTAGONIST?

Oct 6 2015

@hodapp You're doing it right!

Oct 6 2015

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