We're two brothers making the games we want to make, striving to make an impact on mobile gaming.

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Blog RSS Feed Report abuse Latest Blog: Devlog #12

0 comments by bscotchshenani on Apr 1st, 2013

Where's #1-11, you may ask?

LOST TO THE DIGESTIVE TRACT OF TIME.

We're new to indiedb. We make ridiculous games about ridiculous things, and are currently smack in the middle of our next release for iOS and Android, Quadropus Rampage. It's a platforming action rpg roguelike about a 4 legged octopus (hence quadropus) going on a rampage through the depths of the ocean.

It's a game we conceived of for the 7drl challenge and have since decided is worth its weight in development time. To that end, we've been churning away on it and even held an ALPHA test last Friday with some of our supporters from our previous game, Towelfight 2 : The Monocle of Destiny (as seen on TouchArcade, Kotaku, AndroidHeadlines, IGN, and myriad others).

Today was an excellent, excellent day for refinement. I (I being Sam, in this case) woke up and headed to Seth's place a good 20 minutes away. Once there we went over the feedback from the alpha test over the weekend and found ourselves at the 4' x 6' whiteboard plastered on the wall.

Through a good bout of arguing we realized that our permadeath mechanic for falling from ledges (once you take a peak at this hilarious playthrough vid you'll probably see what we're talking about) was a bit overly harsh and had the problematic tendency to make people swear and then put the game down. What we want to do is make people swear and then pick the game back up. We've now modified falling off the platforms to make you fall to the next depth, penalizing you at the same time by making the impact take 25% of your max health.

We're also in the midst of finalizing two enemies to round out the enemy team of 5 that will be the flagship attack crew when the game launches. The Jellyfish, a highly mobile enemy-healing enemy is already complete (as seen in the media section), and the SUCKFISH, as we've named him, is in the sketch works.

We'll be posting regularly here with updates every Monday, though we also operate on a number of other social channels in the mean time, including twitter and gamasutra, where we've had 2 of our articles featured. Follow us or keep in touch here, as we'll be needing some trustworthy android alpha testers in the days to come!

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We're two brothers making great, ridiculous games for mobile and PC markets. We aim to provide high quality, engaging experiences that leave the player...

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RT @indiegamemag: Adventure RPGs get sassy with Crashlands. And that's our favorite way to get: T.co #indiedev #game

Jul 30 2015, 1:51pm

Need a smooth, bassy ear massage about game dev this morning? Give Coffee with Butterscotch a listen. T.co

Jul 30 2015, 9:25am

@TehSerene no plans for that at release!

Jul 29 2015, 6:55pm

Game niches are getting really hard to carve out in the market today. #coffeewithbutterscotch T.co #gamedev

Jul 29 2015, 5:46pm

Diseased, flaming cows hurled over castle walls are the precursors to modern day throw pillows. T.co #indiegames

Jul 29 2015, 2:31pm

Do game devs get tired of playing the game their making? NOPE. NEVER. Find out why on this week's podcast T.co #gamedev

Jul 29 2015, 11:46am

@slendamankilla About 16.8 billion.

Jul 29 2015, 10:43am

@HolyShitItsAsh No official announcement on launch, but beta will be soon! And it will definitely be on iEverythings!

Jul 29 2015, 9:27am

Throw pillows, diseased cows, and a surprisingly serious life discussion on the butterscotch podcast #gamedev T.co

Jul 29 2015, 9:08am

@tylerglaiel And 50% math.

Jul 27 2015, 8:31pm

No one is friends with bscotchshenani awww. You should invite your mates to the site, or make new ones.