We're two brothers making the games we want to make, striving to make an impact on mobile gaming.

  • View media
  • View media
RSS My Blogs

Devlog #12

bscotchshenani Blog

Where's #1-11, you may ask?


We're new to indiedb. We make ridiculous games about ridiculous things, and are currently smack in the middle of our next release for iOS and Android, Quadropus Rampage. It's a platforming action rpg roguelike about a 4 legged octopus (hence quadropus) going on a rampage through the depths of the ocean.

It's a game we conceived of for the 7drl challenge and have since decided is worth its weight in development time. To that end, we've been churning away on it and even held an ALPHA test last Friday with some of our supporters from our previous game, Towelfight 2 : The Monocle of Destiny (as seen on TouchArcade, Kotaku, AndroidHeadlines, IGN, and myriad others).

Today was an excellent, excellent day for refinement. I (I being Sam, in this case) woke up and headed to Seth's place a good 20 minutes away. Once there we went over the feedback from the alpha test over the weekend and found ourselves at the 4' x 6' whiteboard plastered on the wall.

Through a good bout of arguing we realized that our permadeath mechanic for falling from ledges (once you take a peak at this hilarious playthrough vid you'll probably see what we're talking about) was a bit overly harsh and had the problematic tendency to make people swear and then put the game down. What we want to do is make people swear and then pick the game back up. We've now modified falling off the platforms to make you fall to the next depth, penalizing you at the same time by making the impact take 25% of your max health.

We're also in the midst of finalizing two enemies to round out the enemy team of 5 that will be the flagship attack crew when the game launches. The Jellyfish, a highly mobile enemy-healing enemy is already complete (as seen in the media section), and the SUCKFISH, as we've named him, is in the sketch works.

We'll be posting regularly here with updates every Monday, though we also operate on a number of other social channels in the mean time, including twitter and gamasutra, where we've had 2 of our articles featured. Follow us or keep in touch here, as we'll be needing some trustworthy android alpha testers in the days to come!

Start a group Groups
Butterscotch Shenanigans

Butterscotch Shenanigans

1 member Developer

We're two brothers making great, ridiculous games for mobile and PC markets. We aim to provide high quality, engaging experiences that leave the player...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Last Online
United States United States
Become friends
Member watch
21,581 of 614,147
2,031 (1 today)
Time Online
1 hour
Activity Points
1 member
Site visits

Latest tweets from @bscotchshenani

Congrats to our friends @WeRChicagoGame for their launch yesterday! They've done something important -- go check it out.

Feb 10 2017

RT @iFanzine: The Best iPhone and iPad Games of 2016 Ifanzine.com #BestOf #iOSGames #IndieGames #List T.co

Feb 8 2017

RT @bentriola: 25% of #PAXRising games are from St. Louis! @Hivejump @smugglecraft @stlgamedev #PAXsouth2017

Jan 26 2017

Please join us in welcoming Tiffa Minsal (@tiffacakes) to the Butterscotch team! Bscotch.net

Jan 25 2017

#STL crushed it this year! It was such a good showing. T.co

Jan 22 2017

Today is the one year anniversary of the launch of #Crashlands. We can't thank you enough, but Adam tries to anyway: Bscotch.net

Jan 21 2017

RT @raitheoshow: Lookit what I see! @DevDiarySeries @BScotchShenani Nice feature gents!!! @steam_games T.co

Jan 21 2017

Celebrate Crashlands' 1 Year Birthday with the #DevDiarySeries that tells the story behind its creation and launch! Store.steampowered.com

Jan 21 2017

why do we put our singular butt in our plural pants #gamedev #GGJ2017 questions

Jan 20 2017