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It is a 3D Random Generated Roguelike Dungeoncrawler game where you can find random generated dungeons, fight against monsters and find many different types of weapons , potions and special items which are also randomly generated
Features currently implemented:
-Endless Random generated World [Currently limited to 10000WorldParts]
- Random Generated Dungeon Entrances in the world and Random Endless Dungeons (One Dungeon Level is about 10x10 Rooms big and Endlessly deep)
- Random Dungeon Names and Dynamic Dungeon Textures
- Random Item Spawns, Monster Spawns , Box Spawns, Treasure Rooms
- Procedurally generated overworld terrain
-Very Quick Loading because world is fully generated using seeds
- Random generated Potions and Weapons (now also with random colors / names / critical hit chance / random weapon strength)
- Random Generated Treasure Chests and Items
- Climbable objects like ladders and vines
- Secret Treasure Rooms in dungeons and secret Mechanisms like Pressure Plates, Pushable Boxes and Movable Walls
- Trap Rooms and Traps
Planned Features:
- Npc Villages
- Trade with npcs
- Equipable Randomly generated Armor
- Rune system
- Boss Enemys
Play The Current Pre Alpha Version here : Dl.dropbox.com
Follow This Project on Facebook : Facebook.com
0 comments by ChrispGames on Apr 6th, 2013
While the game is in Pre Alpha state it can be played here for free: Dl.dropbox.com
Current Version: Pre alpha 0.7
- Endless Dungeon Depth
- Dungeons now have an endless number of floors
- Lower levels of the dungeons can be accessed through trapdoors
- Weapons and enemy get stronger on lower dungeon levels
- Tweaked Enemys:
- Enemys are stronger in lower levels of the dungeon
- Critical hits are shown in a yellow color
- Critical hits tripple the damage done to the enemy
- Less Enemys will spawn
- tweaked Enemy strength
- bats have a new color
- enemys that were hit are colored red for a half second
- General Additions and Changes:
- Added a title screen
- Added basic title screen Music
- Weapons have now a strength value
- Weapons deal a random amout of damage
- Bugfixes:
- Fixed Duplication Bug
Found a bug, upon dying, creatures will still attack the player as their entity is not removed.
ok thanks for reporting. I will try to fix it in the next pre alpha version :D
Amazing this is Unity.
I didn't imagine it ^^
Can you make it we can look into 3rd person and armor.. that will be great
I am not sure about that. Maybe i will add a 3rd Person mode later
Co-op?
yeah we need co-op
once it reaches alpha or beta are you going to make a stand alone? D: I want to play this game on the go.
Yes there will be a stand alone :D . As soon as it reaches Alpha it will be available for a very low price in the desura store. All updates will be free of charge.
well this looks promising