Qasir Al-Wasat: A Night in-Between is a stealth action-adventure that takes place on an ominous night inside a wondrous palace, in-between worlds, on 12th century Syria. It features an invisible character, that needs to assassinate 3 targets and recover their weapons, while trying to avoid detection whenever possible. The character is fragile, and a single strike of a sword is enough to take it down. Our protagonist is invisible to the human eye and, although it may seem a too powerful ability, it still can be heard and covered in particles which can be seen by guards (such as the blood of it’s victims). The character besides pursuing this mission want to investigate and discover the mysteries and secrets the palace holds.
The main aesthetic of the game is that of the tension between action and investigation all the while avoiding direct confrontation with enemies. The palace is riddled with secrets, a rich story, nasty traps and an ancient treasure.
There are also some secondary aspects of the game, such as the nature of our protagonist, its penchant for criticizing and admiring humanity through a distant and cold gaze and the concept of aloneness that accompany this character. In Qasir, we test an approach for representing his perception of our world through the graphics and sounds. Everything that he considers weaker than him are represented in a less realistic way.
Today is a special day. Today, September 2nd marks the release date of Qasir al-Wasat on Desura! After 16 months of hard work, the game is finally complete (or so we convinced ourselves to believe) and available on Desura's digital store.
If you like the game and want to see it on Steam you can also upvote it at our Steam GreenLight page
Enjoy it and happy gaming. We hope you enjoy your experience with Qasir al-Wasat, as much we enjoyed the experience of creating it. See you soon!
The story of an invisible and frail creature which is summoned on 12th century Syria.
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Highest Rated (6 agree) 9/10
Very cool stealth adventure game. The mechanics are straight forward and the story and setting are enticing. You play as an invisible, fragile, summoned demon that is contracted to kill 3 men. As you hunt your prey you must avoid guards and traps. You can kill the guards but doing so can cause you to get blood on you that other guards can see. There are also puzzles to solve, secrets to find and mysteries to unveil. All in all it's an excellent game even with the very few rough edges the current…
Feb 23 2012 by TheMagicIsOver