Proven Lands is a procedurally generated 3d sci-fi sandbox roguelike whatever about exploration, resources, tons of items, crafting, building, farming, housing, space travel and even a scriptend story and a storytelling AI game master. A Kickstarter is coming! -- 9 Mar 2014
a new screenshot with some vfx, and first gameplay details
Posted by thesetales on Jul 20th, 2013
see screenshot of an arid desert landscape with some new assets. more soon.
but, what is proven lands about? proven lands is a game we were missing. most sci-fi games are about magic and not science, and if they're about survival then in a minecraft-fashion.
proven lands is different and much like don't starve. it's a nice looking 3d sci-fi survival exploration game with rpg elements. it will come out in 5 episodes -- story-driven, every time with new creatures and biomes. you're a military scientifist (or a firefighter, or a computer nerd, as soon you've finished the story mode) who crashed his spaceship on an unknown planet. you need to survive in a hostile environment. landscape and many other things like item stats (well, we'll see) are generated. there are some intelligent alien races, but a lot of strange and horror looking animals and flora also. in proven lands you collect, consume and craft things -- much like don't starve and project zomboid (i.e. no terraforming). everything is in 3d, from a top-down perspective like diablo 3.
we're only a bunch of 4 (btxsqdr, couchy, dekdev and tice) (+ 1-2 part-timers), so... we'll see how much we achieve until september (pre-alpha) and november (sort of beta release with 1st episode). :)