Proven Lands is a procedurally generated 3d sci-fi survival game.

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Another week, another dev update: Zee Voxel Engine -- Marching Cubes

Another week, another dev update: Zee Voxel Engine -- Marching Cubes

Apr 16, 2015 1 comment

Rafael here. Last weekend I’ve met Oskar (hey there!), the creator of a cool city block demo, for a coffee, and we talked a bit about the voxel engine...

Another Dev Update: Plants, Hiro Isono and “Heart of

Another Dev Update: Plants, Hiro Isono and “Heart of

Apr 9, 2015 2 comments

It's time for another dev update. Hey! This time with Jeffrey. On Plants, Hiro Isono and Heart of Darkness.

The Game Design of Proven Lands: Survival Part 2

The Game Design of Proven Lands: Survival Part 2

Apr 2, 2015 0 comments

Today we'd like to talk about the “real” Robinson Crusoe, “digging” and about some progress we made in the last few weeks.

The Art of Proven Lands: From Buzzwords To Concepts

The Art of Proven Lands: From Buzzwords To Concepts

Mar 26, 2015 1 comment

It's time for another dev update. Let's talk about our art. From buzzwords to concepts.

The Game Design of Proven Lands: Survival Pat

The Game Design of Proven Lands: Survival Pat

Mar 19, 2015 0 comments

Let’s talk about the game design of Proven Lands today, let’s talk about survival, which is, along with science fiction, our core concept.

Another Sursday Update. Terrain Engine Part 2 -- What Is A Voxel Anyway?

Another Sursday Update. Terrain Engine Part 2 -- What Is A Voxel Anyway?

Mar 13, 2015 2 comments

Proven Lands has an own voxel engine, and this is a short introduction to the ancient question of What is a voxel?

Thursday DevLog: No gravity

Thursday DevLog: No gravity

Feb 26, 2015 1 comment

Uhh… Gravity? Proven Lands has a new Thursday DevLog.

Proven Lands DevLog: February 2015

Proven Lands DevLog: February 2015

Feb 14, 2015 3 comments

With fancy selfies, screenshots and concept art ;)

Proven Lands is funded! We did it!

Proven Lands is funded! We did it!

Oct 10, 2014 4 comments

After months of negotiations and struggle, we finally made it. Looking back to where we started one year ago, it became quite a journey of its own. Thanks...

Let’s wait how everything turns out

Let’s wait how everything turns out

May 31, 2014 3 comments

We’re still negotiating with publishers which takes time, the bigger the publisher the slower the process. Naturally publishers insist on waiting with...

Publishers and a Humble Store in May

Publishers and a Humble Store in May

Apr 25, 2014 1 comment

We slowed down a bit in order to expand our view after months of working towards an early demo and that Kickstarter. We’ve been talking a lot about lightening...

Kickstarter: Let's plays, articles, Greenlight and Q: Is your goal too high/low?

Kickstarter: Let's plays, articles, Greenlight and Q: Is your goal too high/low?

Mar 10, 2014 2 comments

Our Kickstarter just launched. See our first Let's plays, Steam Greenlight and our first FAQ about the goal.

Kickstarter just launched

Kickstarter just launched

Mar 9, 2014 3 comments

We just launched our Kickstarter campaign! Check out the pre alpha tech demo on our Kickstarter page and website.

Gameplay Trailer / Kickstarter on Sunday!

Gameplay Trailer / Kickstarter on Sunday!

Mar 8, 2014 5 comments

See below for a gameplay trailer and the story intro. Kickstarter on Sunday!

KICKSTARTER! 9 MAR 2014

KICKSTARTER! 9 MAR 2014

Mar 3, 2014 9 comments

Our Kickstarter is coming! 9 Mar 2014. Check out the latest news and our unique stretch goals as co-op multiplayer and underwater worlds! Press kits on...

Proven Lands UI, skills, and by night

Proven Lands UI, skills, and by night

Jan 4, 2014 8 comments

Still waiting for KS. However, take a look at the new UI, the inventory and skills design, and a beautiful procedurally generated Proven Lands by day...

Merry Christmas, a new website, and waiting for Kickstarter

Merry Christmas, a new website, and waiting for Kickstarter

Dec 24, 2013 1 comment

Merry Christmas, folks! While waiting for our Kickstarter, watch Gravity and take a look at our new website

Endless procedurally generated terrain in Kickstarter demo

Endless procedurally generated terrain in Kickstarter demo

Dec 22, 2013 4 comments

I made sure that the endless and seamless procedurally generated terrain is part of the upcoming Kickstarter pre pre alpha demo. I set the camera higher...

Kickstarter shortly after Christmas, plus some pre pre alpha hotties

Kickstarter shortly after Christmas, plus some pre pre alpha hotties

Dec 18, 2013 1 comment

According to Kickstarter, the two weeks before Christmas are bad for a Kickstarter start. So, our Kickstarter is now coming shortly after Christmas. Plus...

Kickstarter is coming mid-December

Kickstarter is coming mid-December

Dec 5, 2013 2 comments

Kickstarter is coming mid-December, plus the first intro screens of the demo and the final game.

About us: Jonas/Wrench

About us: Jonas/Wrench

Nov 7, 2013 0 comments

About Jonas, the music composer, who joined us a few weeks ago, with a game track. And combat. And how to learn from unsuccessful Kickstarter campaigns.

Kickstarter in November, legal issues, music and profiles

Kickstarter in November, legal issues, music and profiles

Nov 2, 2013 4 comments

We've encountered a few Kickstarter legal issues, which causes delays. Those Kickstarter creatore guidelines are pretty hard for a super small international...

A pre pre alpha demo?

A pre pre alpha demo?

Oct 13, 2013 4 comments

What do we get with the pre pre alpha demo, which will arrive with the Kickstarter in a few weeks? Plus a in-game footage without UI.

Moodles, Kickstarter and Unmechanical

Moodles, Kickstarter and Unmechanical

Oct 5, 2013 2 comments

A Kickstarter at the end of October. A mood and trait system in Proven Lands. And a few new artists.

Gameplay videos. And a pre-alpha and Kickstarter in 2-3 weeks

Gameplay videos. And a pre-alpha and Kickstarter in 2-3 weeks

Sep 18, 2013 7 comments

A few gameplay video footages and Kickstarter news.

bad and good news

bad and good news

Aug 3, 2013 0 comments

there are bad and good news. good news are ai, generator, concept and artwork progress, also 3x image-of-the-day winner at gamedev.net

Progress in landscape generator, assets, and gameplay

Progress in landscape generator, assets, and gameplay

Jul 27, 2013 6 comments

Progress in landscape generator, assets, and gameplay. see for desert biome in-game footages.

new in-game screenshot and gameplay details

new in-game screenshot and gameplay details

Jul 20, 2013 0 comments

a new screenshot with some vfx, and first gameplay details

An aaa-artist had to leave, a concept drawing, and some fun stuff

An aaa-artist had to leave, a concept drawing, and some fun stuff

Jul 19, 2013 0 comments

a 3d artist of us, an aaa-artist, had to leave, quasi because for his realistic design style. we're working hard on that gameplay prototype, and at the...

Quick update on music, concept and animations

Quick update on music, concept and animations

Jul 13, 2013 0 comments

An interesting week. new game music, a concept drawing, and dek shows how hard he works on those animations.