Proven Lands is a procedurally generated 3d sci-fi survival game.

Report article RSS Feed Gameplay videos. And a pre-alpha and Kickstarter in 2-3 weeks

A few gameplay video footages and Kickstarter news.

Posted by thesetales on Sep 18th, 2013

We've been very busy lately and working hard on that pre-alpha demo for our Kickstarter, which means there will be a playable pre-alpha demo and a Kickstarter in 2-3 weeks. ;) More soon.

See below for youtube way-too-early gameplay videos:



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null. Sep 18 2013, 5:13pm says:

I especially like the movement animations, they look so perfectly smooth and natural.
In any case, interesting concept.

+3 votes     reply to comment
thesetales Author
thesetales Sep 18 2013, 5:19pm replied:

hey, thank you. yep, it took a while to set up better animation controllers which fits to the ai and procedurally generated landscape. but it was definetely worth the time. however, unfortunately, no exploding trees in pre alpha, just for now ;)

+3 votes   reply to comment
null. Sep 18 2013, 5:34pm replied:

Haha, well, one thing at a time.

+2 votes     reply to comment
Germanunkol Sep 23 2013, 3:27am replied:

Aren't those the unity animations?
They look very familiar... but looks very nice!

Anyways, really nice atmosphere you've got there. I like all the particles flying around :)

+1 vote     reply to comment
thesetales Author
thesetales Sep 23 2013, 8:31am replied:

o, it is, exactly, and a lot other anims. problem was that we're not using navmesh -- because of our landscape generator and the time it would take to generate it. so, it took a while to make it feels like it as nice as the original (+ other anims etc etc).

+1 vote   reply to comment
E_Glyde Sep 18 2013, 11:15pm says:

Did you make these animations?

+2 votes     reply to comment
thesetales Author
thesetales Sep 19 2013, 4:18am replied:

hi. no, except for some simple. we're really too small, perhaps after kickstarter. what we did was: we bought a few animations and clue them together. to write a good char anim controller for precise and smooth movement and action sequences was a nice challenge, due to that ai graph and procedurally generated landscape, but it was worth the time

+2 votes   reply to comment
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Proven Lands
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