In Proof, you control an ethereal, disembodied spirit who becomes more tangible in light. You begin deep underground and must work your way to the surface. The game will be an atmospheric, puzzle-platformer based on a mechanic of collecting and combining items to create tools you use to manipulate your surroundings.

Art, Lighting and Making Proof Beautiful

Art, Lighting and Making Proof Beautiful

May 18, 2014 3 comments

We have been working on the art assets for the last area of the game, and getting the first area up to the same graphical standard.

How we make the game

How we make the game

May 6, 2014 2 comments

A brief summary of how we go from discussion to design, and eventually put it into the game.

Cutscenes and Area Three Screenshots

Cutscenes and Area Three Screenshots

Apr 28, 2014 0 comments

We've been working on the third area of the game, and a lot of cutscenes. It's a lot of work to get them right, but we have a lot to show from them!

New Screenshots - The evolution of Image

New Screenshots - The evolution of Image

Mar 4, 2014 1 comment

We have some new screenshots showing the progression of development of a new area. We are implementing features in a stepwise fashion in descending order...

December Update!

December Update!

Jan 3, 2014 1 comment

We have (aside from Christmassing) been working on the dialogue and cutscene mechanics! All systems are go!

November Update!

November Update!

Nov 30, 2013 0 comments

Still kicking, we have been moving forwards slowly with the art, programming and story elements. The middle part of development, with everything getting...

New Character Art

New Character Art

Oct 18, 2013 2 comments

We've dramatically changed the look of the main character, for a number of reasons. He is much closer to our vision despite our meagre skills.

Platforms, Particles and Pistons!

Platforms, Particles and Pistons!

Oct 5, 2013 1 comment

New particles, better pistons and the beginnings of real levels!

Beautiful, beautiful graphics and beginnings of levels!

Beautiful, beautiful graphics and beginnings of levels!

Sep 21, 2013 0 comments

The atmosphere of the game is coming together beautifully so we are starting putting in levels! The game now looks at least a little like what the final...

Proof - Ready, Set, Action!

Proof - Ready, Set, Action!

Sep 16, 2013 2 comments

Since there was a fairly positive reaction to the last writeup I did, regarding our lighting, I thought I would write another piece corresponding to what...

Screenshot Saturday Update!

Screenshot Saturday Update!

Aug 31, 2013 1 comment

As we get closer and closer to having all the features of the first area done, I'm thinking more and more about the atmosphere of the game and working...

Lighting! Break it down now!

Lighting! Break it down now!

Aug 30, 2013 1 comment

A technical breakdown of the current lighting system in Proof! Subject to change possibly.

Map transitioning, Fancy Camera Work and Tiles!

Map transitioning, Fancy Camera Work and Tiles!

Aug 23, 2013 2 comments

Map transitioning works now, and some of the tiles and backdrops are done, or at least resemble their final forms.

And I would code 4000 lines...

And I would code 4000 lines...

Aug 19, 2013 4 comments

We have reached 4000 lines of code, but the gameplay is really starting to come together. We've also been exploring the graphical style and aesthetics...

Devlog Update: 13/08/13

Devlog Update: 13/08/13

Aug 13, 2013 0 comments

So, we've finished almost all the items that are going to be needed for the first area of the game - and we're going to try to complete that for a "Proof...

Update Time!

Update Time!

Aug 7, 2013 0 comments

Update! We've moved from MMF2 to Actionscript and we're making leaps and bounds in the menu and cutscene dynamics.

Planning, Planning Planning!

Planning, Planning Planning!

May 16, 2013 0 comments

We had a planning day yesterday... after we drew this...

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Proof
Platforms
Windows, Mac, Linux, Flash
Developer & Publisher
Voltic Games
Engine
Custom Built
Contact
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Official Page
Voltic.com.au
Release Date
TBD
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