The Thin Silence is an cinematic narrative adventure game with both puzzle and exploration elements, told through the introspection and recollection of Ezra Westmark. Find creative ways to make your way out of the darkness, uncovering the journey that lead him there and the hope that leads him home.

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The Thin Silence - formerly Proof - on Greenlight!

The Thin Silence - formerly Proof - on Greenlight!

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We're back baby! With big big big news - new name, Greenlight, alpha on the way, and more beautiful than ever!

Story-telling and Realistic Game Objects

Story-telling and Realistic Game Objects

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Proof tells the story through in-game cutscenes, dialogue and the notes you can find. We've got a new discoverable note to show you guys today, and a...

What's on the menu?

What's on the menu?

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Recently we redesigned and rewrote the item menu in Proof from scratch, this is a breakdown of the process that lead to the decision and the implementation...

Design to Desktop - In-Game Computer Systems

Design to Desktop - In-Game Computer Systems

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*Warning: Image Heavy* This week we discuss the design and implementing of an in-game computer system for Proof.

Building a World (Two+ Years Development)

Building a World (Two+ Years Development)

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After two+ years of development, Proof has built its own little universe. Discussed here is a little part of that journey.

Making a Beautiful Menu

Making a Beautiful Menu

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We redesigned the notes menu, to be smooth, usable and pretty.

Leaps and Bounds - We Promise We're Not Dead

Leaps and Bounds - We Promise We're Not Dead

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Updating the graphics of much of the existing game, and adding large parts, mostly in the storyline.

From Paper to Product - Graphics and Gameplay

From Paper to Product - Graphics and Gameplay

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Introducing some new graphics and gameplay objects from their inception to their implementation. We have almost finished the first area of the game, so...

Art, Lighting and Making Proof Beautiful

Art, Lighting and Making Proof Beautiful

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We have been working on the art assets for the last area of the game, and getting the first area up to the same graphical standard.

How we make the game

How we make the game

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A brief summary of how we go from discussion to design, and eventually put it into the game.

Cutscenes and Area Three Screenshots

Cutscenes and Area Three Screenshots

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We've been working on the third area of the game, and a lot of cutscenes. It's a lot of work to get them right, but we have a lot to show from them!

New Screenshots - The evolution of Image

New Screenshots - The evolution of Image

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We have some new screenshots showing the progression of development of a new area. We are implementing features in a stepwise fashion in descending order...

December Update!

December Update!

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We have (aside from Christmassing) been working on the dialogue and cutscene mechanics! All systems are go!

November Update!

November Update!

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Still kicking, we have been moving forwards slowly with the art, programming and story elements. The middle part of development, with everything getting...

New Character Art

New Character Art

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We've dramatically changed the look of the main character, for a number of reasons. He is much closer to our vision despite our meagre skills.

Platforms, Particles and Pistons!

Platforms, Particles and Pistons!

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New particles, better pistons and the beginnings of real levels!

Beautiful, beautiful graphics and beginnings of levels!

Beautiful, beautiful graphics and beginnings of levels!

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The atmosphere of the game is coming together beautifully so we are starting putting in levels! The game now looks at least a little like what the final...

Proof - Ready, Set, Action!

Proof - Ready, Set, Action!

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Since there was a fairly positive reaction to the last writeup I did, regarding our lighting, I thought I would write another piece corresponding to what...

Screenshot Saturday Update!

Screenshot Saturday Update!

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As we get closer and closer to having all the features of the first area done, I'm thinking more and more about the atmosphere of the game and working...

Lighting! Break it down now!

Lighting! Break it down now!

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A technical breakdown of the current lighting system in Proof! Subject to change possibly.

Map transitioning, Fancy Camera Work and Tiles!

Map transitioning, Fancy Camera Work and Tiles!

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Map transitioning works now, and some of the tiles and backdrops are done, or at least resemble their final forms.

And I would code 4000 lines...

And I would code 4000 lines...

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We have reached 4000 lines of code, but the gameplay is really starting to come together. We've also been exploring the graphical style and aesthetics...

Devlog Update: 13/08/13

Devlog Update: 13/08/13

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So, we've finished almost all the items that are going to be needed for the first area of the game - and we're going to try to complete that for a "Proof...

Update Time!

Update Time!

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Update! We've moved from MMF2 to Actionscript and we're making leaps and bounds in the menu and cutscene dynamics.

Planning, Planning Planning!

Planning, Planning Planning!

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We had a planning day yesterday... after we drew this...