The Thin Silence is an cinematic narrative adventure game with both puzzle and exploration elements, told through the introspection and recollection of Ezra Westmark. Find creative ways to make your way out of the darkness, uncovering the journey that lead him there and the hope that leads him home.

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Hey everyone! Sorry its been so long without posting. I moved and regrettably lost my log in details and I've only recently rediscovered them! So what's happened in the interim? MANY THINGS! I'll catch you up on everything soon but here are the cliffs notes:

1. We changed the name of the game!

That's right! "Proof" was actually always short for "Proof of Concept". The game has be re-titled:

That's right! Thanks for voting for us if you did! It made our dreams come true! We really love your support. This is the first big public outing / viewing of the game, and we're excited to see what you all think. Check out our website, presskit and everything else too while you're at it!

Greenlight - Website

3. We have an announcement trailer!

We have an "announcement" trailer!

4. We'll have an alpha very soon!

We'll be starting up alpha testing soon, so if you're interested in that you can sign up to the email list or just keep an eye on this thread when we announce it.

5. The game is more beautiful than ever before

We've been working a lot on filling in the gaps and prettying up the earlier parts of the game. One of the issues with development that stretches on for many years is that the later parts of the game outstrip the earlier parts. In Indie Game: The Movie (a wonderful film about the challenges of game development) Phil Fish, the developer of Fez, states he's probably made the entire game three times. Sometimes it feels that way with our game...

Check out these screenshots and let us know what you think!

More soon!

Story-telling and Realistic Game Objects

Story-telling and Realistic Game Objects


Proof tells the story through in-game cutscenes, dialogue and the notes you can find. We've got a new discoverable note to show you guys today, and a...

What's on the menu?

What's on the menu?

News 2 comments

Recently we redesigned and rewrote the item menu in Proof from scratch, this is a breakdown of the process that lead to the decision and the implementation...

Design to Desktop - In-Game Computer Systems

Design to Desktop - In-Game Computer Systems

News 1 comment

*Warning: Image Heavy* This week we discuss the design and implementing of an in-game computer system for Proof.

Building a World (Two+ Years Development)

Building a World (Two+ Years Development)

News 1 comment

After two+ years of development, Proof has built its own little universe. Discussed here is a little part of that journey.


Loving the ambience - great work!

Reply Good karma Bad karma+1 vote

Looks cool... reminds me about dreamroom game (upcoming game from iOS).
Will this game comes to mobile (iOS) too?

Reply Good karma Bad karma+3 votes
zigzag114 Creator

We are not planning to release on iOS, but on Mac, Windows and Linux.

Reply Good karma+2 votes
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The Thin Silence (formerly Proof)
Windows, Mac, Linux, Flash
Developer & Publisher
Voltic Games
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Release date
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Single Player

Latest tweets from @iammonshushu, @vivavolt, @volticgames

If you're curious, I built and deployed web app in approximately one weekend using: 💎 Ruby…

Aug 17 2018 by vivavolt

RT @MMLe0: I can't even imagine how high these guys were when they created this masterpiece

Aug 16 2018 by vivavolt

I'm not sure what _good_ numbers look like here, but it's interesting to see. 31% Beat act 1 24% Beat act 2 16% Be…

Aug 16 2018 by vivavolt

Since I'm trying to share more of our metrics, you can view the percentages for all achievements in a game on Steam…

Aug 16 2018 by vivavolt

I also posted Soundtrack to My Life on @producthunt so here's the breakdown for that too: 🔼 78 upvotes 🌐 ~300 web…

Aug 15 2018 by vivavolt

Currently working on a little patch 🤕 for TTS, if you aren't using @GameAnalytics or something similar for your gam…

Aug 15 2018 by vivavolt

Ran a little experiment and posted @TheThinSilence on @ProductHunt the other day. Here's the breakdown 🤔: 🔼 130 Up…

Aug 15 2018 by vivavolt

My viral marketing campaign: I invade an office, force the staff to make thousands of copies of my product, then ex…

Aug 13 2018 by iammonshushu

RT @Emre_C_Deniz: I've seen some great efforts by friends and fellow gamedevs to de-stigmatize mental health. We don't need to wait…

Aug 10 2018 by iammonshushu


Aug 9 2018 by vivavolt

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