Dungeon Hearts fuses the strategy and pattern matching of puzzle games with the kinetic pace of action games. Align magical runes as they flow along the Fatestream to attack, defend, and conjure magic in frenetic battles against a bestiary of fantastic creatures out to use those same runes against you. Chain together multiple attacks and unleash powerful combos or call upon each hero's special attacks to devastate your enemies to survive the twists and turns of Dungeon Heart's evolving gameplay. Strike down all that stand in your way and level up your brave warriors as each foe grows more powerful than the last, culminating in the final battle with The Dark One himself!
Indie Royale presents the out-of-this-world Lunar Bundle. Featuring the recently released Pid & Cargo Commander, Telltale's Back to the Future: The Game and last month's newly released Dungeon Hearts. There are 3, so far unannounced, bonus games. This week's tantalising bundle from Indie Royale includes over $60 worth of games.
Available for PC and Mac. Steam & Desura.
The recently released Pid is a beautiful and creative adventure. It's about a young boy named Kurt who finds himself stranded on a peculiar planet, from where he must find his way home. Finding help from unlikely allies and the curious tools in his backpack, Kurt must use gravity-defying beams to conquer every platform and solve every puzzle on this strange journey. Featuring over 12 hours of action-adventure gameplay and fully-realized co-op, players are poised to experience a beautiful world set to an evocative soundtrack. With twenty-two different locations, dozens of foes and hundreds of secrets, Pid is like your world... only different. Gamespot said "Pid presents a wonderland of sights and sounds". Check it out in The Lunar Bundle.
Available for PC and Mac. Steam only. 1 Bonus Track.
Alone in space, light years away from your family, armed with only your FistcannonTM, Platform Drill and the meanest cup of coffee in the sector; you are Cargo Corps' latest recruit, a Cargo Commander. Your responsibilities are simple: travel through the vast reaches of wormhole-filled space salvaging priceless cargo from alien infested... in keeping with our Lunar theme, this is a great space platformer.
Back to the Future: The Game
Available for PC and Mac. Steam, Desura & DRM-Free. Mac is Steam only.
The Future is Back and this time it's playable. Marty McFly and Doc Brown return in a new Back to the Future adventure set six months after the events of the third film. In this exciting new cinematic adventure game - from the award-winning Telltale Games, creator of The Walking Dead - the DeLorean Time Machine mysteriously returns to Hill Valley, without a driver in the seat. Marty must go back in time and employ the help of a resistant teenage Emmett Brown in this unique chapter in the film series.
Available for PC, Mac and Linux. Steam only.
Bright, vibrant but with a fiendish soul, Dungeon Hearts is a Puzzle/RPG hybrid that fuses the strategy and pattern matching of puzzle games with the breakneck pace of action games. Described by Destructoid as "clever, inspired and enjoyable", you must align magical runes to attack, defend, and conjure magic in frenetic battles against a bestiary of fantastical creatures. A unique and exciting fresh take on the match-3 genre from Cube Roots / Devolver Digital.
The Sea Will Claim Everything
Available for Windows. Desura & DRM-Free.
The Sea Will Claim Everything is a whimsical, sharp, somewhat inscrutable adventure game on Steam Greenlight now. Creator Jonas Kyratzes describes the game as "literary, political, personal, silly, serious, and somewhat obsessed with details." But it also enjoys a childlike quality as you delve through a portal to the Fortunate Isles, where the sinister Lord Urizen is using the debt crisis to impose his will on the people. Unusual, quirky but also utterly unforgettable.
Available for Windows & Mac and Linux. Desura & DRM-Free.
The latest entry to Big Head Games' well-loved snooker series, International Snooker offers players the chance to shine on the green cloth in what many consider to be the most realistic yet approachable take on the sport. Featuring a Career Mode in which you play a full year's calendar of events earning world-ranking points in a bid to become world number one, International Snooker boasts cross-platform compatibility between PC, Mac, iOS and Android players not to mention 8ball and 9ball pool modes.
Available for PC, Mac and Linux. Desura & DRM-Free.
Micron is a game with a unique blend of puzzle and rhythm gameplay. Place pieces on the board to deflect bullets of energy that fire to the beat. Guide the bullets to the exit through 51 challenging levels -- and 12 bonus levels -- featuring a variety of distinctive soundscapes. Your solutions create the music.
View interviews with some of the developers whose games we've have been featured in different Indie Royale bundles on our YouTube channel check in for the latest videos.
You can find more information on The Lunar Bundle, including real-time statistics and its current price, on its official website or via its Facebook, Twitter and Google+ pages. As ever, the bundle is cheaper the sooner that you purchase its (unless, of course, some kind purchaser opts to lower the price for others) although there is tremendous value here whatever price you pay.
Latest tweets from @teknobabel
Jan 30 2015, 5:53pm
Used a simplified Observer pattern to have some UI elements update themselves. Hooray for learning something then actually using it!
Jan 30 2015, 4:32pm
@trinketben Thanks for the info. Since I have no formal coding training, I’m trying to learn more patterns / best practices.
Jan 30 2015, 2:48pm
@trinketben Like, should an input manager script detect object A has been moused over, or should object A detect it has been moused over?
Jan 30 2015, 2:42pm
@trinketben broad design stuff, like do I handle all input in one script, or let objects detect & handle it themselves?
Jan 30 2015, 2:42pm
@floatvoid I’ve worked on so many cancelled projects my first four may be completely blank!
Jan 30 2015, 2:36pm
cc @trinketben how do you guys handle input in your games? I’m trying to find a better pattern than my usual hacking stuff together.
Jan 30 2015, 1:57pm
@willgoldstone Thanks, the input manager I usually write gets spaghettified pretty quick so I wanted to investigate the “right” way to do it
Jan 30 2015, 1:32pm
Is it better in #unity3d to intercept all input in one manager, or have the in-game objects detect and react to input themselves?
Jan 30 2015, 1:23pm