Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Report RSS Erosion Integration

At the moment the PZ team is working with modder extrordinaire TurboTuTone to bring the incredible Erosion mod into the base game!

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Hello all, so this week we have an announcement to make that we’re sure a few people suspected might happen one day or another. At the moment the PZ team is working with modder extrordinaire TurboTuTone to bring the incredible Erosion mod into the base game!

To those who are not aware of it, the mod is incredible, and simulates the wear and tear of the world over time, with cracks appearing in walls and floors. Grass, vines and trees growing over urban areas as nature reclaims the planet. It also will bring seasons into the game, with snow in the winter, brown trees and grass in autumn, and flowers blooming in summer.

In the process we will be expanding the system, and TurboTuTone has already been working on some awesome new stuff such as soil moisture maps, with Mash drawing new trees, bushes and grasses for the various seasons and map areas!

Here are a few screenshots, please note these are WIP:

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The winter will also be getting some love, though we have no screenshots of those yet! Mash intends to do extra stuff such as leaves on the floor for autumn, and grass coming through cracks in concrete and all other good stuff!

So a big big thanks to TurboTuTone for allowing us and helping us bring a more evolving dynamic world to Project Zomboid, and we can’t wait to see what he does in future!

Build 28

As you may be aware, last week we released a test build of 28 onto the password protected Steam branch I Will Backup My Save, which can be found by following the instructions here.

Easy and Romain have been hammering away at a bunch of fixes to the most commonly encountered issues in the test build, and we’re planning on shipping it out to official soon. There may be another hotfix to the IWBUMS branch before that happened, but fingers crossed it won’t be long now!

Work on the map, vehicles and NPCs continues apace, nothing specific to report except as to say they are going very well!

Later folks! <3
Be sure to check the upcoming version post and subscribe to our newsletter to be sure you won’t miss anything!

Comments
Jesusfreak
Jesusfreak

I think you guys should make a better model for the grass when over any man-made structure. Right now it just looks like a bunch of bushes are sitting independently on the asphalt.

It just needs to look more natural.

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Nuttah
Nuttah

More sparse and transparent at first, perhaps?

Reply Good karma Bad karma+3 votes
frenchiveruti
frenchiveruti

Yeah, i agree, at least more sparse

Reply Good karma Bad karma+2 votes
Outbreak_MDB
Outbreak_MDB

This game is one of my favorite things. You deserve medals. All of you.

Reply Good karma Bad karma+2 votes
dave_5430
dave_5430

Wow, finally, some developers that admit they are using mod content.
Props to you.

Reply Good karma Bad karma+1 vote
Nuttah
Nuttah

Okay, you have my complete attention at this point, so I have to ask: What are the chances of this game popping up on GoG in the future?
I kind of prefer it to Steam because of having to run it through the client, and ended up a bit ****** at myself when I rushed into buying stuff there, only to have it pop up at the other place on release.

Reply Good karma Bad karma+1 vote
DatRoyce
DatRoyce

How is the progress coming?

Reply Good karma Bad karma+1 vote
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