Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox County free-roam or controlling Indie Stone mascot Baldspot in his quest to save his injured wife Kate – death is always a certainty. Quite how long you manage to put it off is another matter…

Report content RSS feed The Mod Report: Episode Two

Welcome to the exciting second instalment of The Mod Report! As ever, your host Robomat is here to present the latest and greatest offerings from the Project Zomboid Modding Community.As always, make sure to check out the other mods available on our forum or directly on!

Posted by Batsphinx on Sep 19th, 2013

by RegularX

Insomnia by RegularX takes Project Zomboid and adds a nice "I Am Legend" touch. By day the zombies are blind so you can sneak right past them, but during the night they get superhuman powers and hunt for you. As such, this gameplay mod changes the whole approach you have to take to survive. You better spend your day wisely, if you want to survive the night...

Unpack Bags
by RoboMat

Since the release of you can’t carry around as many bags as you might like, but instead have to equip them to use their particular bag-powers. Personally, I love this feature and the realism it brings to the game, but it also makes handling the bags themselves more cumbersome.

As such, this mod gives you the option to empty out a bag - whether it’s in your inventory, in a container or just lying on the floor. So get cluttering, and be happy.


Crafthelper Mod
by Peanuts

Project Zomboid offers a lot of recipes, and if you're as forgetful as me you probably spend more time tabbing between the game and pz-wiki than bashing in heads. Those days are over! Peanuts has updated his Crafthelper Mod to work with the latest PZ version! Huzzah!

The mod shows you all recipes and required items directly in-game. On top of this, it even highlights which recipes you can craft with the items currently in your inventory. It’s a perfectly crafted time-saver, and a 'must have' mod to have running.


Turn Tail
by The_Real_Ai

The first rule of the zombie apocalypse is: "Cardio". Zombies are slow of course, but we all know how quickly you can end up as a snack if a horde grabs a hold of you. So running away is important.This, however, can be made tricky when you're carrying around three bags full of nails, weapons and cement bags. So "Turn Tail" by The_Real_Ai allows you to quickly drop any bag you are carrying by pressing 'X'. It’s a real lifesaver if you are in a pinch, and definitely a mod to check out.

Kjulo's Additions
by Kjulo

As the name suggests, Kjulo has added a bunch of shiny new things to Project Zomboid. This not only includes new items but also a bunch of new traits ranging from "Adrenaline" to "Zen".

Kjulo has also done a great job on the trait icons, which look like they were taken straight from the vanilla game.


by RegularX

Project Zomboid aims to be realistic, so XMod does its utmost to do the opposite. If you ever wanted to play as an over-the-top Kung Fu Monk, instakilling Zombies with a Necromonicum, then this mod is a must-have. It’s still WIP, but the list of ludicrous professions and weapons is already quite impressive.


That’s all for now! I’ll see you for the next report, or maybe on the modding forums or in the mean-time! Thank you!

Post comment Comments
carlqua Sep 19 2013 says:

cool but I would rather have the full game before I start thinking about playing with mods, some seem useful though.

-3 votes     reply to comment
TheUnbeholden Sep 19 2013 says:

Turn Tail feels almost essential. Probably inspired by STALKER mod, Misery v2 that has the same feature.

Crafthelper also seems almost mandatory, especially for someone obssessed with making use of all those little items I scrounge up.

I understand why Insomnia and Xmod where made, it definitely makes the game feel fresh, but it drastically changes the gameplay for better or worse.

+4 votes     reply to comment
Dwarfishjoe Sep 22 2013 replied:

ahh my friend, if only misery v2 actually had that feature... unfortunately it does not. (for now)

0 votes     reply to comment
TheUnbeholden Sep 30 2013 replied:

Yeah they had some issues with it so it was disabled in 2.0.
It will make a return in Misery v2.0.3.

+2 votes     reply to comment
OggMan Sep 19 2013 says:

Do any of the mods ever make into the actual game as an include?
Seems if some of them are good enough they should be included
in release. Just my 2 cents, keep up the good work on this awesome game!

+6 votes     reply to comment
Noctambulant666 Sep 22 2013 replied:

Yes, the farming mod, camping mod, and others have been incorporated into the game.

+1 vote     reply to comment
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Project Zomboid
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The Indie Stone
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Released 2011
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