Project Temporality is a third person puzzle/action game where you control time, making the fourth dimension as available to you as the other three. By creating multiple timelines you can cooperate with youself to solve puzzles that would have been impossible alone.

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New update and Steam keys for Desura

New update and Steam keys for Desura

Jul 10, 2014 1 comment

We talk about our new patch and the future of Project Temporality while adding in the happy news that all our Desura customers will now also receive steam...

Project Temporality picks up some STEAM,33% discount on Steam during launch week

Project Temporality picks up some STEAM,33% discount on Steam during launch week

May 20, 2014 4 comments

We are extremely happy to announce our Steam launch today, except for steam we are also moving into 70+ digital stores worldwide. After 4 years journey...

Asking for your feedback

Asking for your feedback

Apr 2, 2014 5 comments

So this is mostly targeted to our watchers or other people who have followed Project H

Project Temporality is Released, With Desura full front page takeover in effect

Project Temporality is Released, With Desura full front page takeover in effect

Mar 7, 2014 4 comments

Finally Project Temporality is now released! And we are running an extension of our preorder sale to reward early adopters. So if you are interested and...

Project Temporality and real-life oppression

Project Temporality and real-life oppression

Mar 6, 2014 1 comment

Have you thought about how it’s fully possible – even in a democracy – for people to abuse, torture and execute each other until there are only two individuals...

Temporality just got Greenlit on Steam!

Temporality just got Greenlit on Steam!

Mar 5, 2014 0 comments

So we have both gone gold and become greenlit on the same day! This has been quite a journey so far :)And now the real fun begins. Project Temporality...

Project Temporality has gone gold !!! New Trailer and preorder sale

Project Temporality has gone gold !!! New Trailer and preorder sale

Mar 4, 2014 2 comments

Project Temporality has just gone gold and is available for preorder at Desura with a 20% discount.We talk about the journey of finishing this game and...

Temporal multi-resoluton SSAO in Temporality – Ultra mode

Temporal multi-resoluton SSAO in Temporality – Ultra mode

Jan 29, 2014 4 comments

We talk about our Temporaly coherent multi-resolution SSAO and what kind of sacrifices we had to do to get it running on the 360. But also the advantages...

Who are Defrost and what are our thoughts on game development

Who are Defrost and what are our thoughts on game development

Oct 5, 2013 0 comments

We recently did a huge interview for the NorthlandSquare and thought it would be a great idea to reprint it here for you guys to share. Also we have some...

Pixabte.tv previews Project Temporality

Pixabte.tv previews Project Temporality

Jul 12, 2013 0 comments

So after having to wait for 6 months we have finally delivered a Demo build to Pixabyte.tv. This is the only build with our steam environment in and the...

New game play video

New game play video

Jul 10, 2013 0 comments

So for this update we have a special treat FedoraG4mer has played the Project Temporality press demo and recorded it for you to view, this is a rare opportunity...

Indiegogo update and progress report

Indiegogo update and progress report

Jul 6, 2013 0 comments

We talk about what we have been doing the last days which is mostly about our indiegogo campaign and also discuss general progress and project plans.

Project Temporality wants your help at IndieGoGo

Project Temporality wants your help at IndieGoGo

Jul 3, 2013 0 comments

We invite you all to join us at indiegogo and make a game together. The special point of our campaign isn't that we want your money, we want your help...

Nordic Game Conference 2013 - Feeding a physically based lighting model

Nordic Game Conference 2013 - Feeding a physically based lighting model

May 25, 2013 0 comments

We're just back from the Nordic Game Conference and tell you about the talk we had there about feeding a physically based lighting model, including the...

Weekly Update, We turn back time and restart at #1 :)

Weekly Update, We turn back time and restart at #1 :)

May 18, 2013 0 comments

We talk a bit about the development process of project temporality, shows off our new UI and talks about what will happen in the near future.

We’re back and Defrost Games is entering indiescrashe3.com competition

We’re back and Defrost Games is entering indiescrashe3.com competition

May 13, 2013 4 comments

So we are back again after what seems like a long pause. We have not been spending this time slacking of, it’s just that we have been working so hard...

Art dump #1

Art dump #1

Feb 22, 2013 1 comment

For this week’s update we present to you a few of our new models booth as Maya Renders and as in-game videos.

Puzzles trailer and Art directon

Puzzles trailer and Art directon

Feb 9, 2013 2 comments

We talk about what we learned on greenlight and the course directions this has led to. Including a new trailer and art style adjustments.

Prometheus,Time Donkey and Chronotron (Greenlight #1)

Prometheus,Time Donkey and Chronotron (Greenlight #1)

Jan 24, 2013 0 comments

We delve deeper into the design of Project Temporality to clear up some misconceptions about how it works and also compares it to other games people thought...

New Trailer and launching on GreenLight

New Trailer and launching on GreenLight

Jan 22, 2013 3 comments

We talk about our new trailer and how we created it. And of course our greenlight campaign.

Weekly Update: Putting it all Together and Trailer Woes

Weekly Update: Putting it all Together and Trailer Woes

Jan 13, 2013 2 comments

We talk about current goals with level design and project progress while also discussing the issues of making a trailer that shows of game-play for a...

A new year - The Same game

A new year - The Same game

Jan 3, 2013 3 comments

Finally we are ready to start showing of our new environments and art, we also discuss whats coming up for Project Temporality this year.

Weekly Update 6 : Time in Project Temporality

Weekly Update 6 : Time in Project Temporality

Dec 14, 2012 0 comments

We talk about the concept of time, based on current theories and how it has affected the design and the gameplay of Project Temporality

This is Sparta - Physically based Rendering

This is Sparta - Physically based Rendering

Dec 8, 2012 6 comments

We delve into part of what a physically based renderer is and how we approached this in Project Temporality.

This is Sparta

This is Sparta

Dec 5, 2012 1 comment

We talk about our Engine Sparta 3D some of the decisions that formed it and start delvign deep into some of them.

A look at our Cinematics Editor

A look at our Cinematics Editor

Nov 30, 2012 9 comments

We take a short look at our cinematic tool to show you a little sneak peek on how our future trailers will look when our artists get their hands on it.

Project Temporality : Pacing in Games

Project Temporality : Pacing in Games

Nov 28, 2012 1 comment

We talk about our thoughts on pacing in Puzzle/Action games and what we are aiming for with Project Temporality

Weekly Update and puzzle solution

Weekly Update and puzzle solution

Nov 24, 2012 2 comments

We talk a bit about what we have been working on lately and where we are going. And of course the solution to our puzzle quiz.

Try to solve a Temporality puzzle.

Try to solve a Temporality puzzle.

Nov 20, 2012 0 comments

We talk a bit about our thoughts about project temporality and what we will be focused on in the future. And we invites you to try to solve a simple Project...

Project Temporality Weekly Upade #1 Godrays

Project Temporality Weekly Upade #1 Godrays

Nov 16, 2012 3 comments

We take a look at what we at Defrost Games have been working on talking about the future a bit and show our newest additions.

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Project Temporality
Platforms
Windows, X360
Developer
Defrost Games
Engine
Custom Built
Contact
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Official Page
DefrostGames.com
Release Date
Released Mar 6, 2014
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