This is a cooperative first person mission based building game. You will be able to build your own vehicles from function blocks. The players cooperative skill will be evaluated by the team at the end of each mission and change the players rank. The rank will define the progress in the game. This will not be an open sandbox game but a mission based game. E.g. an ambush mission where one team have 5 minutes to prepare an ambush and the other team have 5 minutes to kit there trucks with guns and armor. After five minutes the "Truck team" will have 10 minutes and 5 tries to get to a certain point at the map. The game is in early stages and videos will be post along the way. A web player demo of current status can be found under features.

Do you know what flow up terrain is?

Do you know what flow up terrain is?

Nov 3, 2013 8 comments

I explain the new voxel algorithm "Flow up terrain". It's a combination between "Minecraft's" terrain and marching cubes. Hope you understand and enjoy.

Project null - Post 12 "Remake and unity asset store"

Project null - Post 12 "Remake and unity asset store"

Oct 18, 2013 0 comments

I will take up the production. But I will remake the game and I will make the terrain as an free asset.

Project null - Post 11 "Bugs and menu style"

Project null - Post 11 "Bugs and menu style"

Apr 24, 2013 0 comments

This week I have improved the menu style and made it more user friendly. And fixed a lot of bugs. Hope you like the shorter video format.

Project null - Post 10 "Campaign settings"

Project null - Post 10 "Campaign settings"

Apr 7, 2013 0 comments

This two weeks the campaign structure has been improved. Team chat, reloading has been added and some bugs have been fixed.

 Project null - Post 9 "Some more gameplay"

Project null - Post 9 "Some more gameplay"

Mar 22, 2013 0 comments

This week the campaign structure has been added so now it's possible to create missions, teams and member hierarchies. In game chat, team selection and...

Project null - Post 8 "Some more visuals"

Project null - Post 8 "Some more visuals"

Mar 16, 2013 0 comments

Bullet holes, dirt hits, stone hits, player hits are now implemented.

Project null - Post 7 "First gameplay"

Project null - Post 7 "First gameplay"

Mar 8, 2013 4 comments

You can now play with your friends even if it's far from "real" game play. If you want to play head over to features where there is a web player.

Project null - Post 6

Project null - Post 6

Mar 1, 2013 0 comments

This week I have set up a menu and network connections. I have also added some animations.

Project null - Post 5 "Optimization by threads in Unity"

Project null - Post 5 "Optimization by threads in Unity"

Feb 22, 2013 3 comments

Nothing to see this week, but a lot of lessons learned. This week I did optimize the code to run about 4 time faster at double fps. I did a lot of mistake...

Project null - Post 4

Project null - Post 4

Feb 14, 2013 4 comments

Threads are almost working. Shadows are now implemented correctly. Next up is network connection, modeling, animations, adding and removing blocks.

Post 2

Post 2

Feb 7, 2013 4 comments

One week have passed since the last video so I think it's time for a update.

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Project null
Platforms
Windows, Mac, Linux
Developed By
Norritt42
Engine
Unity
Contact
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Release Date
Released Dec 31, 2013
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