This is a cooperative first person mission based building game. You will be able to build your own vehicles from function blocks. The players cooperative skill will be evaluated by the team at the end of each mission and change the players rank. The rank will define the progress in the game. This will not be an open sandbox game but a mission based game. E.g. an ambush mission where one team have 5 minutes to prepare an ambush and the other team have 5 minutes to kit there trucks with guns and armor. After five minutes the "Truck team" will have 10 minutes and 5 tries to get to a certain point at the map. The game is in early stages and videos will be post along the way. A web player demo of current status can be found under features.
I explain the new voxel algorithm "Flow up terrain". It's a combination between "Minecraft's" terrain and marching cubes. Hope you understand and enjoy.
Posted by Norritt42 on Nov 3rd, 2013
Today I have a video with a lot of thought going in to it. It's a video about the algorithm behind the smooth terrain I'm building. It's an new approach with results in between marching cubes and Minecraft's voxel terrain. I hope you understand the algorithm and can give me tips on how to improve on it. I will release a version of the terrain at Unity asset store for free.