In 1867, ASB was founded by a mysterious criminal figure. It was a private corporation with its sole purpose being global domination. Its intentions were masked to the public by the legitimate packaging business it had as a front. Another mysterious figure, rich, powerful and clever enough to deduce that ASB was behind the recent crime wave, founded WEC, a corporation whose sole task was to prevent the ASB from achieving their goal. Since then, an invisible war was fought between these two private corporations. Over the years, WEC had been slowly disrupting the ASB's operations and preventing their plans from being materialised. After destroying most of the ASB's assets, WEC sent their best Agent to the heavily guarded ASB Base in order to destroy both it and what was left of the ASB once and for all.
Hey there guys,
First things first.
Thank all of you so much -- both those who own the game and those who will soon! We couldn't have made it without you. Seriously, thanks so much!
Now. Before I get into what Greenlight means for the game (other than the obvious), let me introduce myself.
I'm Cassielle. I'm new here, basically I'm helping clean up some of the rough edges on Private Infiltrator for its next big milestone (Steam release). I'm also handling PR work temporarily while the good Professor works out the paperwork for Greenlight. I'm a writer, a musician and sound designer, and I have experience in PR, Marketing, and QA.
Below, I list some of the awesome stuff coming up for Private Infiltrator!
Private Infiltrator is getting an enhanced edition, featuring a brand new storyline and tuned-up gameplay!
We're going to be rewriting the plot for Private Infiltrator, with a darker (but still humorous!) storyline inspired by games such as Pathologic, Killer7, Space Funeral, and OFF, all of which are great games with amazing writing.
We'll update you all with a short story from the perspective of a non-player character in the game later this week, to give you a taste of where the plot is heading.
We're going to be tuning the gameplay with help from a new team member (that would be me!) with industry experience in QA. This means that frustrating or confusing gameplay elements will be reworked, minimized or rebalanced to present you, the players with a smoother, more exciting gameplay experience!
We'll be working on the UI and other visuals to give you a game that's as fun to look at as it is to play! On the list is:
We'll keep you posted on these as they become ready!
We know the questions are coming. Here's a list of things we intend to put in the Steam version of the game to take full advantage of the service!
Have any other requests for our Steam-focused enhancements? Let us know in the comments!
About those questions we know about. People who already have a copy elsewhere will get this Enhanced Edition as an update to their original copy, where ever they bought it.
We also know about that other inevitable question. (Steam keys for early adoptors?) I have to discuss this with the good Professor before I can actually come back with a final answer for you (Professor Edit: The Professor says "Steam keys for everyone!"). But at the risk of getting egg on my face, I will stick my neck out and say that I can't see any potential issues with it! This shouldn't be taken as a "for certain" thing, but I'd definitely consider it within the realm of reality.
We don't have a full timeline set out just yet. We have quite a bit of work to do! Right now our best estimates are about a month or two. We aren't re-creating everything from scratch, after all, just updating and upgrading it. We'll have a better feel for how long the development of the Enhanced Edition will take after we've been working on it a little longer, and we'll be sure to keep you guys up to date on it!
Greenlit and Goodbye! This is all we have to say for the moment, but we'll certainly be keeping you guys up to date and informed on the upcoming goodies for the newly Greenlit Private Infiltrator! Until we have more to share with you though, this is Cassielle: signing off!
Espionage Noir Productions
Greetings fellow agents. In this meeting, we will address some of the events and plans that have shaped, or will shape the WEC and its operations in the...
Private Infiltrator is an arcade-like stealth game with a noir art style.
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Highest Rated (2 agree) 10/10
This game is simply amazing! The music is awesome, the gameplay is so funny and, y'know, it's so filling and frustrating! I finished the first level in like, 2 hours! Many levels to go...
May 11 2013 by TMGRskat