A brand new adventure awaits!
Choose a hero and start your journey through an infinite world that spans from lush forests to deepest dungeons. Clear areas from enemies, collect loot and see if you can get the highest score!
Simple two-tap control scheme to control your hero. Power Heroes offers hours of retro action and contains references to familiar video game franchises of the past decades.
- Unique action packed gameplay
- Easy and fun to play, but a challenge to fully master
- Endless and random experience each time
- Numerous areas to explore in various environments
- Choose from different heroes with unique abilities
- Upgradeable power-ups
- Cute pixel art that tickles your retro senses
Alright, so the buffs are in! What these do is they give boosts to various stats of your hero for the current game until game over hits. It can help you go further in a game and reach a higher score. Each buff costs 3 gems (the cost can still change when the game is balanced).
Let's break down what each of them does:
Power - Increases hero's Power Mode duration by 5 seconds.
Life - Adds 1 extra heart.
Damage - Increases damage dealt.
Luck - Higher chance of item drops.
Another feature marked off my to-do list: Everyplay integration. If you are not familiar with Everyplay, it's basically a video sharing service for games. Players can record a gameplay video directly in the game and share it seamlessly with others. Games like Rovio's Bad Biggies and FingerSoft's Hill Climb Racing are using this service.
Technically, integration to cocos2d was a breeze. Once I get it finalised and running smoothly, videos should start appearing here. I hope video sharing helps new players to discover Power Heroes, so if you have an Everyplay account, go ahead and start following!
Latest tweets from @kortesalo
@JasonP_ yeah finishing the last 10% seems to take forever. We just got to push! How long has it been since you started development?
Mar 14 2014, 7:39pm
@JasonP_ good, getting ready for a small beta test. How's MicRogue?
Mar 14 2014, 7:31pm
Finalizing my tile sets and preparing Power Heroes for beta testing.
Mar 8 2014, 8:27am
Feb 22 2014, 5:01pm
@Rebusmind Congrats! Looking good!
Feb 18 2014, 2:30am
It needs more testing, but I think I've finally found a solution to the nasty font artifact issue when using CCLabelAtlas.
Feb 18 2014, 2:04am
@DaveDexterMusic Correct, sir.
Feb 11 2014, 5:49am
@NimbleDave Should have checked my spelling. It's "forty", not "fourty". I hope this doesn't mean bad luck.
Feb 11 2014, 4:10am
So I've been approached by a publisher. What to do what to do.
Feb 11 2014, 4:07am
@NimbleDave Nice! I have 44! FOURTY-FOUR! I had 46 at one point but lost two of them. 44.
Feb 11 2014, 3:59am