A brand new adventure awaits!
Choose a hero and start your journey through an infinite world that spans from lush forests to deepest dungeons. Clear areas from enemies, collect loot and see if you can get the highest score!
Simple two-tap control scheme to control your hero. Power Heroes offers hours of retro action and contains references to familiar video game franchises of the past decades.
Key features:
- Unique action packed gameplay
- Easy and fun to play, but a challenge to fully master
- Endless and random experience each time
- Numerous areas to explore in various environments
- Choose from different heroes with unique abilities
- Upgradeable power-ups
- Cute pixel art that tickles your retro senses
Alright, so the buffs are in! What these do is they give boosts to various stats of your hero for the current game until game over hits. It can help you go further in a game and reach a higher score. Each buff costs 3 gems (the cost can still change when the game is balanced).
Let's break down what each of them does:
Power - Increases hero's Power Mode duration by 5 seconds.
Life - Adds 1 extra heart.
Damage - Increases damage dealt.
Luck - Higher chance of item drops.
Another feature marked off my to-do list: Everyplay integration. If you are not familiar with Everyplay, it's basically a video sharing service for games. Players can record a gameplay video directly in the game and share it seamlessly with others. Games like Rovio's Bad Biggies and FingerSoft's Hill Climb Racing are using this service.
Technically, integration to cocos2d was a breeze. Once I get it finalised and running smoothly, videos should start appearing here. I hope video sharing helps new players to discover Power Heroes, so if you have an Everyplay account, go ahead and start following!
This is a post-Christmas update of things that I managed to complete during the holidays. Hero leveling, improved quests and of course the AOTY feature!
Hi folks! Welcome to dev update #9. I'm here with some Big Boss News.
Visual effects, a bit on the music in Power Heroes and RPG elements.
Music news, technical framework talk and one design feature. Work on Power Heroes continues.
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