Power Heroes is an upcoming simple action RPG with arcade feel. Game sets you in an endless world filled with monsters to kill, areas to explore and gold coins to collect. It is simple to play, but it also offers long-term goals to achieve.
This update is short and to the point, but I wanted to share two new features that I'm excited about.
development update #11 - buffs & video replays
This is a post-Christmas update of things that I managed to complete during the holidays. Hero leveling, improved quests and of course the AOTY feature!
development update #10 - what happened during christmas?
Music news, technical framework talk and one design feature. Work on Power Heroes continues.
development update #7 - cocos2d ramblings
This week I'm writing about taking advantage of the whole screen, regardless of its dimensions. It's a topic that I haven't given much thought before.
development update #5 - iphone 5 support
My todo list is again a few items shorter than last week. Here's what I've done (hint: QUESTS).
development update #4 - quests
We'll pick up from where we left off last time: the level change engine.
development update #3 - dungeons
In this update: hero select almost complete, and we'll have a closer look at some of the things running behind the scenes.
development update #2 - level transitions
First development update! In this update: upgradeable chests, additive sprite coloring, character screen update and more.
development update #1
Hi everyone! This is my first post so I guess a short introduction is in place. My name is Kari and I'm the solo developer of Power Heroes. It has been...
power heroes on slidedb!
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