Live a week in the life of "The Postal Dude"; a hapless everyman just trying to check off some chores. Buying milk, returning an overdue library book, getting Gary Coleman's autograph, what could possibly go wrong? Blast, chop and piss your way through a freakshow of American caricatures in this darkly humorous first-person adventure. Meet Krotchy: the toy mascot gone bad, visit your Uncle Dave at his besieged religious cult compound and battle sewer-dwelling Taliban when you least expect them! Endure the sphincter-clenching challenge of cannibal rednecks, corrupt cops and berserker elephants. Accompanied by Champ, the Dude's semi-loyal pitbull, battle your way through open environments populated with amazingly unpredictable AI. Utilize an arsenal of weapons ranging from a humble shovel to a uniquely hilarious rocket launcher. Collect a pack of attack dogs! Use cats as silencers! Piss and pour gasoline on anything and everyone! YOU KNOW YOU WANT TO!
Third Update On Gimp Infiltration. Its been awhile Since the last update, More changes made to gimp infiltration and information on the mod are in this...
Happy Night 2.1 - Final Director's Cut release of the new mod version.
Hold up, what do you mean 2.5 is cancelled? Are you fucking kidding?!
My first ModDB post (weird, considering that the mod went through a lot of releases and such) but anyways. I have a showcase of the progress I've made...
An update on Postal 2 Alternate Story: Gimp Infiltration.
This tutorial covers how to place create, place and pathnode around a DoorMover in Postal 2.
Tutorials using Unreal Script specific to POSTAL 2.
Tutorials using Unreal Script specific to POSTAL 2.
Tutorials using Unreal Script specific to POSTAL 2.
Tutorials using Unreal Script specific to POSTAL 2.
Tutorials using Unreal Script specific to POSTAL 2.
Tutorials using Unreal Script specific to POSTAL 2.
Tutorials using Unreal Script specific to POSTAL 2.
Tutorials using Unreal Script specific to POSTAL 2
Tutorials using Unreal Script specific to POSTAL 2.
Tutorials using Unreal Script specific to POSTAL 2
This is a series of FAQs that were once available on RWS's website
This tutorial covers how to create and place a window in Postal 2.
How to create and manage store lines and registers
A listing of the many variables that customize each NPC.
This tutorial covers the placing of exploding cars and barrels in Postal 2.
As you might have noticed, page with mod exists for a long time, but he still did not come out, what's the matter? Fact is that I am the only one developing...
Here you have the opportunity to win the game Postal 2 + Paradise Lost
Four different game competitions in October
Finally you can install CR in steam workshop, check description.
News about updated join window and server list feature.
Today we will complete our tests and fixes for many different places of our mod.
NicksCoop 1.1.0 [update] with a lot of fixes coming soon!
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