Welcome to the world of pixelated chivalry, where your courage, your reflexes and fame will encorage you to reach the dream of every self-respecting knight. Our protagonist travels to Pixelville to fulfill his greatest dream and to marry the beautiful young princess Arianna Annabelle di Grandigund Hyacinthe. To do this he must prove himself a horsemen winning the championship of "The Big 5", recognized as the unbeatable knights of the realm. According to the king, "who manages to defeat in combat will be a good suitor for his daughter!" An epic adventure set in medieval ambient and the world of chivalry, where our protagonist must acquire new and increasingly better equipment to achieve his mission.

Post news Report RSS Development Log Nº3

Thank you for your feedback and support after the last update, it's been very useful and inspiring (...) After you had the1.4.4 Pixelry game experience, you are ready to help us in the process of development, so the result is not only the game we like to play, but the one you like.

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Hello everybody!
Thank you for your feedback and support after the last update, it's been very useful and inspiring.

Today we've got three missions for you!

First one, Please remember we still need you guys to report the bugs you might find in your way!

Second one, and cooler than the first one:

After you had the1.4.4 Pixelry game experience, you must be ready to help us in the process of development, so the result is not only the game we like to play, but the one YOU like.

The next step will be to decide wether implementing the use of the mouse in the whole game instead of only the editor, or leaving it as it is right now.

We've noticed after getting used to cutomize your horse and heraldry with the mouse, it might seem uncomfortable to go back to an exclusive use of the keyboard for the rest of the game.

So, as our second request, we would like you guys to be part of this decision, by giving us your opinion in regard to this matter.

You can write your arguments in the comments section, which we will consider part of a group decision process.
Please, don't hesitate to share your impressions with us!

Aaaaand... the third and coolest mission for you, people of Pixellville, will be...

Participating in our next exposition!!!!

We'll show the best heraldry designs amongst the ones we receive from the knights. We will publish them in our screenshots section under, of course, the name of the artist. Your contribution is more than welcome!

Thanks again and keep on enjoying!

Remember we've started a fundraising on 8-bitfunding* to give this game a shot.

There are interesting gifts for the donors who give a hand to our pixelvillian friends from the future :D Check them out!

Desura Digital Distribution Desura Digital Distribution
Also remember you can follow us on:
Pixelry on Desura Evelend Games on Twitter Evelend Games on Facebook


Leave it as it is right now. Because so minimalistic controls are very nice. It's simple but sometimes it could challenge you.

P.S. Sry for my eng.

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I think you should give the choice to the user in the options. I personally prefer using keyboard only but someone else could prefer using the mouse. You want everyone who like joust/retro/pixels to play and like your game the way they want.

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The only thing I don't like about the controls is how the main menu doens't have Continue as the top option. Simply having it at the top would prevent accidental hitting of New Game, and would allow me to get back into the game more quickly. Getting out of the game is so easy that an accidental hit of Continue is no problem, and with the current system starting a new game is rare, in my experience. I think it would also be a good idea to make it so the cloud reveal gets skipped if the player hits any key, rather than allowing main menu manipulation during the cloud reveal. Preventing blind selection would further reduce the chance of accidentally starting a new game.

Next, back tracking is currently inconvienent, and I think functionality would be better if ESC would backtrack through all menues until you reach the castle screen, where it would then go to the main menu and automatically save. This would keep the escape key in line with the conventions of other games, without adding more controls. The player would still be able to back track using the current method, but have a far faster alternative.

On the matter of interfaces, one thing which occured ot me is the Blacksmith would be far more convienent if the four different items would show their prices besides the names, and with color coding. That way, selecting the item to see the price, to see if an item is purchasable, wouldn't be nescesery, and many redundant clicks could be eliminated. This might also work for the item shop.

P.S. How do I submit heraldry?
P.P.S. Drinking game, mini-game, where you get drunker and the controls gradually get more confused. Goal: take a drink, punch apponent in face, repeat. First to pass out loses.

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