CHANGELOG: Changes in v.0.1.5b - Shotgun damage increased from 5,8 to 10,16 in order to compensate for T2 and T3 enemy life drain - Shotgun range reduced...
Pimps vs Vamps is a 2D, turn-based, survival shooter with roguelike elements (such as randomized stats, damage and character names). The game takes place in an old mansion overrun by badly-dressed vampires. In order to exterminate them the player (also known as Pimp) uses his arsenal of weapons (a pistol, a rifle, a shotgun and a freeze-ray).
New Stuff in v0.1.5a
We are proud to present our first alpha release. In the last few weeks we have improved A LOT about this game. You can download and see it for yourself but for example:
Action Points and weapon costs have been cut in half. After FTJ a lot of people complained about vampires jumping in and out of the player's field of view. Starting now enemies that are close to the player (but not in sight) generate a ripple effect, for a brief moment, revealing their location but not their true kind.
In terms of bug fixing we can say that 99% of the bugs present in the jam version are no longer a problem.
During the past week we held a small party on twitter, called #PixelLouvre, and asked friends and followers to draw and submit paintings that can be featured in the game. Over 30 paintings were submitted by 20 awesome individuals, And it was awesome. All the paintings are in the game!
The game is currently in open development, each alpha release being uploaded here, on indieDB.
If you pre-order the game now you will be given access to the BETA builds. Also you receive a neat digital codex containing background information about the story (to pre-order, you can press our classy button, which took us 3 hours just to get the tiger print right.)
Latest tweets from @zapakitul
Jun 28 2015, 7:42am
Jun 28 2015, 5:56am
Jun 27 2015, 9:41am
On another note the whole idea with rolling my own OpenGL-ish rendering framework for the DS is so i can learn and use it for my own stuff.
Jun 27 2015, 5:22am
Biggest problem with the DS is I cannot debug lua on it! It's killing me having to recompile because the screen goes black cause I misstyped
Jun 27 2015, 5:22am
This weekend I'll be porting my nds lib over to Linux so I can do some development and lua code debugging!
Jun 27 2015, 5:21am
WHAT THE FRACK! Someone just dropped their trash bags onto my windowsill!
Jun 27 2015, 4:46am
@orangepascal yI swear, every time I see a gif of your games I get a huge nerdgasm. They all seem so polished and full of details!
Jun 27 2015, 4:45am
@beetlebear <3! You fap to everything Kev-o!
Jun 25 2015, 6:28pm