CHANGELOG: Changes in v.0.1.5b - Shotgun damage increased from 5,8 to 10,16 in order to compensate for T2 and T3 enemy life drain - Shotgun range reduced...
Pimps vs Vamps is a 2D, turn-based, survival shooter with roguelike elements (such as randomized stats, damage and character names). The game takes place in an old mansion overrun by badly-dressed vampires. In order to exterminate them the player (also known as Pimp) uses his arsenal of weapons (a pistol, a rifle, a shotgun and a freeze-ray).
New Stuff in v0.1.5a
We are proud to present our first alpha release. In the last few weeks we have improved A LOT about this game. You can download and see it for yourself but for example:
Action Points and weapon costs have been cut in half. After FTJ a lot of people complained about vampires jumping in and out of the player's field of view. Starting now enemies that are close to the player (but not in sight) generate a ripple effect, for a brief moment, revealing their location but not their true kind.
In terms of bug fixing we can say that 99% of the bugs present in the jam version are no longer a problem.
During the past week we held a small party on twitter, called #PixelLouvre, and asked friends and followers to draw and submit paintings that can be featured in the game. Over 30 paintings were submitted by 20 awesome individuals, And it was awesome. All the paintings are in the game!
The game is currently in open development, each alpha release being uploaded here, on indieDB.
If you pre-order the game now you will be given access to the BETA builds. Also you receive a neat digital codex containing background information about the story (to pre-order, you can press our classy button, which took us 3 hours just to get the tiger print right.)
Latest tweets from @zapakitul
Finally, enemies can now use scrolls and spell books to cast arcane stuff. Dungeon Level 3 and I'm getting so many YASD!
22hours 53mins ago
Que Disturbed albums (1 -> 6), take out sticky notes and a-go! 1 week till I have to hand in that freaking roguelike!
May 21 2015, 5:14pm
@SmashRiot there's a 5000Tons animal jumping there that makes the planet skip a beat!
May 21 2015, 5:09pm
@SmashRiot it's a perfect loop that seems imperfect due to the rotational axis of the blue dot. That's what you get with heavy animals!
May 21 2015, 5:08pm
@SmashRiot perfect looping gif FTW!
May 21 2015, 5:06pm
I seem to have lost the keys to my apartment. Guess I'm off for a sleepless night at the office to code stuff.
May 21 2015, 5:06pm
@TorNis7 kids next door?
May 21 2015, 8:10am
My first person roguelike progress report: Almost ready for next week. Died on level 2 in this video. T.co
May 21 2015, 8:06am