CHANGELOG: Changes in v.0.1.5b - Shotgun damage increased from 5,8 to 10,16 in order to compensate for T2 and T3 enemy life drain - Shotgun range reduced...
Pimps vs Vamps is a 2D, turn-based, survival shooter with roguelike elements (such as randomized stats, damage and character names). The game takes place in an old mansion overrun by badly-dressed vampires. In order to exterminate them the player (also known as Pimp) uses his arsenal of weapons (a pistol, a rifle, a shotgun and a freeze-ray).
New Stuff in v0.1.5a
We are proud to present our first alpha release. In the last few weeks we have improved A LOT about this game. You can download and see it for yourself but for example:
Action Points and weapon costs have been cut in half. After FTJ a lot of people complained about vampires jumping in and out of the player's field of view. Starting now enemies that are close to the player (but not in sight) generate a ripple effect, for a brief moment, revealing their location but not their true kind.
In terms of bug fixing we can say that 99% of the bugs present in the jam version are no longer a problem.
During the past week we held a small party on twitter, called #PixelLouvre, and asked friends and followers to draw and submit paintings that can be featured in the game. Over 30 paintings were submitted by 20 awesome individuals, And it was awesome. All the paintings are in the game!
The game is currently in open development, each alpha release being uploaded here, on indieDB.
If you pre-order the game now you will be given access to the BETA builds. Also you receive a neat digital codex containing background information about the story (to pre-order, you can press our classy button, which took us 3 hours just to get the tiger print right.)
Latest tweets from @zapakitul
Heh, apparently saying "On a scale from 0 to 9" is a dead give-away I'm doing lots of C nowadays!
5hours 14mins ago
@RottenHedgehog this needs to become an add!
5hours 18mins ago
@Zenroth42 if it doesn't make me re-consider life choices I say it comes nowhere close to Games For Windows Live!
5hours 21mins ago
@Zenroth42 you gotta admit, that acronym is close to GFWL! For a second there I thought it was making a comeback!
5hours 22mins ago
RT @SirTapTap: Mobile is a great way to reach a large target audience that wouldn't bother to piss on you if you were on fire
9hours 7mins ago
It's just, my mind is in full blown mode! How and Why are just the tip of the iceberg!
9hours 10mins ago
On another note, LibSOIL causes a kernel panic when trying to load an image ONLY if I have Firefox open! Took me 4 days to debug this #WTH
9hours 11mins ago
@RatKingsLair gonna write that down and do it! When it backfires, I'll pull the old "But but but RatKing told me to do it" :D
9hours 12mins ago
Seeing this makes me happy! 1k+ downloads. Can't wait to see what the next pixel fiction team releases! T.co
9hours 15mins ago