Path to the Sky is a roguelike platformer that gets harder as you climb up.

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This is a devlog post, containing what I did with the game in the last week.

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Hello there, IndieDB.

Last week a lot of work went into expanding the engine so I can have unlimited layers of tiles infront and behind the player. This allows me to create some crazy environments. Up to this point, the game was made of 3 visible layers. Right now I am playing around with five or six layers.


Next up I implemented controls. Since I am on the iphone now, I had to figure out a way how to port horizontal movement + jumping. You can run by touching the screen with your left thumb and then holding it into the desired direction. I also implemented that the further you pull, the faster you go. This does not mean that you can run very fast by swiping stuff all over the screen (the max speed is still capped to the same speed) but instead you can do very precise and slow movements by only moving your thumb a bit. Jumping is then done with the right thumb. So it is a bit like the gameboy, but you can change your running speeds.

I also made some new tiles :).


Thanks for reading. Feedback is very welcome.

Comments
Tastyrice
Tastyrice

LOVE the art style :) Keep up the good work!

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dekdev Author
dekdev

Thank you :)

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BaronVengeous
BaronVengeous

Looks cool, What's it about? I'm quite interested to see how it turns out.

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Jerikøh
Jerikøh

Oh, beautiful pixel art, like Superbrothers ^^
tracking :D

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AhNinniah
AhNinniah

It looks really great and inspiring!

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Theon
Theon

This art style you've invented is absolutely beautiful.
I saw some screens on Tigsource last year and instantly recognized the style when I saw this.

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dekdev Author
dekdev

Wow, you remember the screens from over a year ago... incredible! Whats your name on tig?

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Absolute_8
Absolute_8

Groovy graphics :)
Can't wait to see how the gameplay adds up.

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Path to the Sky
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Windows, Mac, iOS
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dekdev
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Path to the Sky
Path to the Sky Platformer