Path to the Sky is a roguelike platformer that gets harder as you climb up.
See what I've been working on in the past months - Ive changed the world layout and how you traverse it, simplified a lot of stuff! There are some new...
The alpha teaser is finally done, check it out here :)
Astar pathfinding, this makes combat much more interesting. Lighting and Fog of War. Boulders, a type of rock that monsters cant pass, but you can shoot...
This devlog article describes new updates and changes for build 302.
In this news segment you can see new additions to the game. Enjoy this Gif!
Wow, Path to the Sky is greenlit! Whats next? Also, a screenshot. Check it out in this news post.
Hey everyone, I just want to show this gif with updated sword and shield animations.
The procedurally generated levels have received more features that I show in this post.
The basic Idea is that you can find advanced knuckles with cool features and get as far as possible. You want to move upwards by hitting monsters in the...
This is an update showing how you can transport Elements in the game from one place to another via the Bird Deoka.
A little update post about what I have been working on. Also a little preview gif with a little bird that I made.
I made moving platforms and obstacles. I am picking up some more traditional platformer elements. Take a look here:
There is a new devlog video up on youtube, showing off temples in the game that will help you explore the world.
This is a preview post, showing a snippet of new music and environment.
This week I can finally show some enemy behavior. They can follow the player, aggro, deaggro, attack, and so on. They have a special mob behavior and...
This is a devlog post, containing what I did with the game in the last week.