Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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mathys Nov 25 2010, 1:44am says:

Why is this so late? This is from a few weeks ago.

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jeffr Author
jeffr Nov 25 2010, 2:21am replied:

Better late than never!

+7 votes   reply to comment
just_call_me_G Nov 25 2010, 1:50pm says:

decale system looks awesome!

+1 vote     reply to comment
Helmerdrake Jan 7 2011, 2:34pm says:

soooooo Expensive

0 votes     reply to comment
Flash112 Jul 5 2011, 3:07pm says:

man, i could watch at falling and fighting bunnies all day! (wow, i sound pretty sadistic i guess) xD

+2 votes     reply to comment
JelloSnark Oct 19 2011, 6:09pm replied:

I fell the same way. This game is going to be awesome.

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David demonstrates some of the changes he made in Overgrowth over the last week.

-Dynamic shadows match sky color better
-Material particle and decal effects
-Particle xml files
-More varied enemy attacks
-Blend mode in shader
-New hit, cloth, bodyfall sounds
-Smoother down jump
-Active blocking

Video Details
Nov 24th, 2010
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