Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Overgrowth Alpha 104 changes
Post comment Comments
mathys
mathys Nov 25 2010, 1:44am says:

Why is this so late? This is from a few weeks ago.

+2 votes     reply to comment
jeffr
jeffr Nov 25 2010, 2:21am replied:

Better late than never!

+7 votes     reply to comment
just_call_me_G
just_call_me_G Nov 25 2010, 1:50pm says:

decale system looks awesome!

+1 vote     reply to comment
Helmerdrake
Helmerdrake Jan 7 2011, 2:34pm says:

soooooo Expensive

0 votes     reply to comment
Flash112
Flash112 Jul 5 2011, 3:07pm says:

man, i could watch at falling and fighting bunnies all day! (wow, i sound pretty sadistic i guess) xD

+2 votes     reply to comment
JelloSnark
JelloSnark Oct 19 2011, 6:09pm replied:

I fell the same way. This game is going to be awesome.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

David demonstrates some of the changes he made in Overgrowth over the last week.

-Dynamic shadows match sky color better
-Material particle and decal effects
-Particle xml files
-More varied enemy attacks
-Blend mode in shader
-New hit, cloth, bodyfall sounds
-Smoother down jump
-Active blocking

Video Details
Type
Entertainment
Date
Nov 24th, 2010
By
jeffr
Length
04:59
Filename
A104.mp4
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only