Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
This is a test of instant ragdoll KOs like in Lugaru. Animations are placeholder, and this effect will not be used too often -- most of the hit reactions will be active ragdolls or procedural animations.
A-freakin-mazing! The physics in this game are unreal - I mean, REAL! XD
A question, though: will there be jumping/running/both KO animations?
No jump-kick knockout tests?! :O
I liked the knockout where he pretty much breaks his back on the concrete lol.
I still think the ragdoll need to be a bit more stiff, it's like the rabbit's turning to jell-o when he's KO!
Yeah I agree. It appears that once KO'd all the enemy's bones are removed
Well, that's kind of what happens when you're knocked unconscious - your brain no longer tells your muscles what to do, so they may just relax, causing you to "turn to jello."
True to a point, but it doesn't warrant a complete negation of all the joint points of the skeletal frame causing the animation to appear as a loosely stuffed " bean-bag " doll.
i like it,i like to see things fly when i kill them,and please get rid of "KO" that just makes it gay,i want them dead,i want to crush their skulls with my rabbit feet =]
I agree with the ragdoll being a little too loose. Also, when they get back up it seems a little unnatural. Not to sure what's happening, but it's almost like they just spring back into shape. Might be easier to fix that if the ragdoll is fixed too.
that looks incredible. The sound effects make me wince thinking how brutal those hits are.
Ragdolls and movements are amazing! The 'running' and 'getting back up' animations needs work, but im sure ur aware of that, overall...Briliant game concept!
At 0:47 RIGHT IN THE BALLS!
That rabbit just does not know when to stay down