Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Add media Report RSS Heavy ragdoll knockouts test
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flamingvipir
flamingvipir - - 233 comments

A-freakin-mazing! The physics in this game are unreal - I mean, REAL! XD
A question, though: will there be jumping/running/both KO animations?

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Craka_J
Craka_J - - 616 comments

No jump-kick knockout tests?! :O

I liked the knockout where he pretty much breaks his back on the concrete lol.

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vessedeloup
vessedeloup - - 72 comments

I still think the ragdoll need to be a bit more stiff, it's like the rabbit's turning to jell-o when he's KO!

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Dave27
Dave27 - - 262 comments

Yeah I agree. It appears that once KO'd all the enemy's bones are removed

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flamingvipir
flamingvipir - - 233 comments

Well, that's kind of what happens when you're knocked unconscious - your brain no longer tells your muscles what to do, so they may just relax, causing you to "turn to jello."

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jjawinte
jjawinte - - 5,067 comments

True to a point, but it doesn't warrant a complete negation of all the joint points of the skeletal frame causing the animation to appear as a loosely stuffed " bean-bag " doll.

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Timster480
Timster480 - - 1 comments

i like it,i like to see things fly when i kill them,and please get rid of "KO" that just makes it gay,i want them dead,i want to crush their skulls with my rabbit feet =]

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Wumbowarrior
Wumbowarrior - - 8 comments

I agree with the ragdoll being a little too loose. Also, when they get back up it seems a little unnatural. Not to sure what's happening, but it's almost like they just spring back into shape. Might be easier to fix that if the ragdoll is fixed too.

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Mavis130
Mavis130 - - 1,688 comments

that looks incredible. The sound effects make me wince thinking how brutal those hits are.

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Christo-Oosthuizen
Christo-Oosthuizen - - 57 comments

Ragdolls and movements are amazing! The 'running' and 'getting back up' animations needs work, but im sure ur aware of that, overall...Briliant game concept!

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adfjkndjklnhdfs
adfjkndjklnhdfs - - 820 comments

At 0:47 RIGHT IN THE BALLS!

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ChromeAngel
ChromeAngel - - 708 comments

That rabbit just does not know when to stay down

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Description

This is a test of instant ragdoll KOs like in Lugaru. Animations are placeholder, and this effect will not be used too often -- most of the hit reactions will be active ragdolls or procedural animations.