Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Heavy ragdoll knockouts test
Post comment Comments
flamingvipir Nov 24 2010, 10:40pm says:

A-freakin-mazing! The physics in this game are unreal - I mean, REAL! XD
A question, though: will there be jumping/running/both KO animations?

+3 votes     reply to comment
Craka_J Nov 25 2010, 12:01am says:

No jump-kick knockout tests?! :O

I liked the knockout where he pretty much breaks his back on the concrete lol.

+3 votes     reply to comment
vessedeloup Nov 25 2010, 3:00am says:

I still think the ragdoll need to be a bit more stiff, it's like the rabbit's turning to jell-o when he's KO!

+3 votes     reply to comment
Dave27 Nov 25 2010, 8:13am replied:

Yeah I agree. It appears that once KO'd all the enemy's bones are removed

+3 votes     reply to comment
flamingvipir Nov 25 2010, 2:20pm replied:

Well, that's kind of what happens when you're knocked unconscious - your brain no longer tells your muscles what to do, so they may just relax, causing you to "turn to jello."

+1 vote     reply to comment
jjawinte Nov 27 2010, 1:00am replied:

True to a point, but it doesn't warrant a complete negation of all the joint points of the skeletal frame causing the animation to appear as a loosely stuffed " bean-bag " doll.

+3 votes     reply to comment
Timster480 Nov 30 2010, 8:40pm says:

i like it,i like to see things fly when i kill them,and please get rid of "KO" that just makes it gay,i want them dead,i want to crush their skulls with my rabbit feet =]

+1 vote     reply to comment
Wumbowarrior Dec 2 2010, 9:54pm says:

I agree with the ragdoll being a little too loose. Also, when they get back up it seems a little unnatural. Not to sure what's happening, but it's almost like they just spring back into shape. Might be easier to fix that if the ragdoll is fixed too.

+1 vote     reply to comment
Mavis130 Dec 9 2010, 7:49pm says:

that looks incredible. The sound effects make me wince thinking how brutal those hits are.

+1 vote     reply to comment
Christo-Oosthuizen Jan 18 2011, 7:35am says:

Ragdolls and movements are amazing! The 'running' and 'getting back up' animations needs work, but im sure ur aware of that, overall...Briliant game concept!

+1 vote     reply to comment
adfjkndjklnhdfs Jan 2 2012, 8:20pm says:


+1 vote     reply to comment
ChromeAngel Oct 15 2012, 3:40pm says:

That rabbit just does not know when to stay down

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


This is a test of instant ragdoll KOs like in Lugaru. Animations are placeholder, and this effect will not be used too often -- most of the hit reactions will be active ragdolls or procedural animations.

Video Details
Nov 24th, 2010
Report Abuse
Report media
Add Media
Members only