Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Media RSS Feed Report media Animation and Scripting (Initial) for Overgrowth
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bikkebakke
bikkebakke Mar 27 2010, 5:19am buried:

(buried)

Video not found :/

-11 votes     reply to comment
Jokerme
Jokerme Mar 27 2010, 6:05am says:

RIP robot :(

Welcome Robbert ^^

+4 votes     reply to comment
Myloman
Myloman Mar 27 2010, 11:56pm says:

Inspiring stuff man. Excellent progress :)

+1 vote     reply to comment
Sheap1440
Sheap1440 Mar 28 2010, 3:28am says:

I wanna have this editor right now!

+3 votes     reply to comment
pzea469
pzea469 Jul 4 2010, 11:43pm says:

you guys are amazing, keeping my eyes open for this one. Keep it up!

+1 vote     reply to comment
DonChubo
DonChubo Sep 25 2010, 10:12am says:

Err, is everyone's character a rabbit, or will more species be added?

+1 vote     reply to comment
MarcusM
MarcusM Nov 11 2010, 12:25pm replied:

I suppose the main character is staying rabbit, but yes, there will be more species:
Wiki.wolfire.com

+2 votes     reply to comment
Aquilia
Aquilia Nov 10 2010, 2:16pm says:

WANT

+1 vote     reply to comment
marksman52
marksman52 Nov 17 2010, 8:09pm says:

hmmmm correct me if I'm wrong because i have no clue how any of this works. But since you can create custom skeletons it seems to me like implementing breakable bones would work , just like program it to where another join pops up in the middle of a bone if it gets broke. (i know its not as simple as that I'm just a noob wondering something)

+1 vote     reply to comment
Aquilia
Aquilia Nov 23 2010, 3:03pm replied:

Does sound like a good idea. Maybe you could have it so that when a limb is broken, the joint won't stop when it goes straight, so, for example, if you break a leg, rather than stopping when it extends fully, it'll bend forward as well to some extent.

+1 vote     reply to comment
Serygala
Serygala Nov 30 2010, 11:28am says:

Guess what! You guys are awesome!

+1 vote     reply to comment
OptimusRhyme
OptimusRhyme Jan 29 2011, 6:51pm says:

Sorry what program is this? does it include carving and sculpting or did you use zbrush?

+1 vote     reply to comment
feather240
feather240 Feb 13 2011, 5:34pm says:

That's so awesome! :'D

+1 vote     reply to comment
John.d.h
John.d.h Jun 4 2011, 11:03pm says:

In-editor animation? O.O SWEET!

+1 vote     reply to comment
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Description

Blog.wolfire.com The scripting system is in, and our Phoenix Engine technologies are starting to work together. This video offers a brief demonstration of just how easy it is to merge custom animations with custom scripts.

Video Details
Type
Demonstration
Date
Mar 27th, 2010
By
johng
Length
05:43
Filename
034_Overgrowth-_Initial_Animation_and_Scripting.mp4
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