Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
In this art asset overview, Aubrey talks about new terrain detail models for Overgrowth and shows off his latest knife assets
Posted by jeffr on Feb 10th, 2012
I have been working on terrain detail models for Overgrowth (which you can preorder here). I think there is still a lot of room for improvement, but it is a really neat way to author level content since I can do the groundcover for the entire level by just using a few texture masks. I am really looking forward to making better grass and detail models to really show off this engine feature.
I also made a few new weapons. David even took some time off from his busy coding schedule to make a cool new knife. It is fun and easy to make a lot of interesting weapon variations, so long as they can share the existing animation data.
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