Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
In this art asset overview, Aubrey talks about new terrain detail models for Overgrowth and shows off his latest knife assets
Posted by jeffr on Feb 10th, 2012
I have been working on terrain detail models for Overgrowth (which you can preorder here). I think there is still a lot of room for improvement, but it is a really neat way to author level content since I can do the groundcover for the entire level by just using a few texture masks. I am really looking forward to making better grass and detail models to really show off this engine feature.
I also made a few new weapons. David even took some time off from his busy coding schedule to make a cool new knife. It is fun and easy to make a lot of interesting weapon variations, so long as they can share the existing animation data.
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I don't think the metal shader looks quite right. It's alright, but the specular highlights are way to soft.... plus they could use some cubemaps (or stronger cubemaps if they already has em).
I guess a decent reference for rendering metal could be the last few Battlefield games; Bad Company 2+. Dice nailed it there.
I agree, they look a bit dull, almost like polished stone weapons. They like the gleam and shine of metal.
the only thing i DONT like about these is they remind me that the big companies could be doing this, but dont.
anyway, its building up to be a solid game keep going!
cant wait for the new spieces. and i hope those arent the end of weapon making.
Nice work with those textures for the terrain, only careful with the "mosaic effect" (maybe you will need random generators for the engine or something like)
Also, any news about the cats and dogs? I am just curious how looks. :3