Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
HD video demoing new features including more detailed blood effects (cuts, stabs, drips), blood texture has anti-aliasing and mipmapping, can exit back to main menu to load different levels, and more!
Posted by jeffr on Aug 23rd, 2011
Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Can exit back to main menu to load different levels
- Retry/continue menu after victory
- More detailed blood effects (cuts, stabs, drips)
- Blood texture has anti-aliasing and mipmapping
- Config setting to print key presses
- Fixed deleting attached characters and weapons
- Fixed multiple characters grabbing the same weapon
- Held weapons don't sparkle
Also, feel free to support us by preordering Overgrowth!
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