Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.
Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
Be sure to watch it in HD!
The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):
- Can active block during hit reactions to break combos
- Faster attack or throw following active block
- Smoother throw transition
- Escape throws by holding grab while being thrown
- Attack feints by holding grab during attack
- Added weapon grab sound
- Enemies can pick up and use weapons
- Dodge by tapping movement key while being attacked
- Slower windup for huge sword attacks
- Character script can query level script
- Level end dialog gets focus
Thanks as always for all the support! See you guys in IRC and the forums.
Also, feel free to support us by preordering Overgrowth!
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Nice to see the combat coming along. Specially cool now the enemies can use weapons.
Love dodging nice addition
Of course you can stop blades. You do so by moving toward your opponent and stopping or redirecting the attacker's arms. That's not to say it's easy, but you aren't totally defenseless, and "dodging" a sword isn't all that realistic.
However for the sake of gameplay, I see how dodging is a good feature. It gives the weapon bearer a more definite advantage in the fight.
In reality, I would be scared of multiple attackers more than one attacker with a weapon.
I look foreward to when you start working on weapon vs weapon fighting.
"I would be scared of multiple attackers more than one attacker with a weapon."
What about some kind of moral system? Were enemies get scared if you have a bigger weapon xD
Other then that. Nice progress. Keep it up ;)
Enemies get scared if...
0.o
"I look foreward to when you start working on weapon vs weapon fighting."
If this develop like the bare-hand-combat system it will be the new reference in fighting games.
But then of course, Ninja Rabbits aren't very realistic either. ;)
Touché
kung fu fighting rabbits are? xD
wahaha this game is getting cooler by the second, nice reflex movements
One of the best updates yet!
I'm thinking I'd rather use a shield than dodge.
Very nice indeed!
That dodge is sweet, will wolves be able to dodge as well?
in china, we cannot watch youtube video
can you upload some video just to indiedb?
great update. again. :D love how they can dodge now...
The combat looks very very sexy. I can't say i know a whole lot about this game's predecessor but if there is enough to do aside from fighting I may never put this one down.
Wait, isn't this a linear story game? Well I guess there isn't going to be much in the way of replay value sp at least.
Who knows what mods will do to it though?
That Dodge looks great! It's as if it was right out of the Matrix.
I love the little matrix-like pauses when you block or dodge. Anyway, this game is shaping up to be really nice!
Have to say, that looks pretty cool, especially the multiple enemies part. Can imagine waging battle with a hundred or more people (AI), would be neat.
the camera flow is sweet, really captures the action x feel. Good **** guys!
All looks brilliant! just hope that they dont keep the excessive power in kicks... The whole ragdoll traveling 20 feet, alittle overdone. But still awesome, the fighting looks insane really!
this is absolutely sick guys, love it.
While it's great to see more about the combat itself, I still miss some kind of information about the other parts of the game.
Is the world open or divided in levels? Are there nps you can talk to? Are the cities inhabitated by friendly npcs who do stuff? Are there sidequests? Inventory? Armor?
May be cause I'm no preorderer, but in these cases I feel a bit let alone.
Matrix Rabbits are the future!
This looks cooler and cooler! im so much closer to preordaining it
The dodging animation is ice cool.