Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

Report article RSS Feed New Overgrowth a144 video devlog

This week the video focuses on new combat features including new block, dodge and throw-escape mechanics.

Posted by jeffr on Aug 16th, 2011

Here is the latest in our new weekly Overgrowth alpha format! David himself took some time to illustrate the traditional changelog in video form.

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (among some extra ones thrown in for good measure):

- Can active block during hit reactions to break combos
- Faster attack or throw following active block
- Smoother throw transition
- Escape throws by holding grab while being thrown
- Attack feints by holding grab during attack
- Added weapon grab sound
- Enemies can pick up and use weapons
- Dodge by tapping movement key while being attacked
- Slower windup for huge sword attacks
- Character script can query level script
- Level end dialog gets focus

Thanks as always for all the support! See you guys in IRC and the forums.

Also, feel free to support us by preordering Overgrowth!

If you liked this video, be sure to subscribe below.



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Post comment Comments
Hayst
Hayst Aug 16 2011, 1:45am says:

Nice to see the combat coming along. Specially cool now the enemies can use weapons.

+6 votes     reply to comment
KiiNG
KiiNG Aug 16 2011, 1:56am says:

Love dodging nice addition

+14 votes     reply to comment
Hell_Diguner
Hell_Diguner Aug 16 2011, 2:47am says:

Of course you can stop blades. You do so by moving toward your opponent and stopping or redirecting the attacker's arms. That's not to say it's easy, but you aren't totally defenseless, and "dodging" a sword isn't all that realistic.

+6 votes     reply to comment
Hell_Diguner
Hell_Diguner Aug 16 2011, 2:59am replied:

However for the sake of gameplay, I see how dodging is a good feature. It gives the weapon bearer a more definite advantage in the fight.

In reality, I would be scared of multiple attackers more than one attacker with a weapon.

I look foreward to when you start working on weapon vs weapon fighting.

+4 votes     reply to comment
hannibaldinski
hannibaldinski Aug 16 2011, 3:14am replied:

"I would be scared of multiple attackers more than one attacker with a weapon."

What about some kind of moral system? Were enemies get scared if you have a bigger weapon xD

Other then that. Nice progress. Keep it up ;)

+6 votes     reply to comment
Hell_Diguner
Hell_Diguner Aug 16 2011, 3:37am replied:

Enemies get scared if...

0.o

+3 votes     reply to comment
papercoffee
papercoffee Aug 16 2011, 5:09am replied:

"I look foreward to when you start working on weapon vs weapon fighting."

If this develop like the bare-hand-combat system it will be the new reference in fighting games.

+4 votes     reply to comment
xhunterko
xhunterko Aug 16 2011, 6:00pm replied:

But then of course, Ninja Rabbits aren't very realistic either. ;)

+3 votes     reply to comment
Hell_Diguner
Hell_Diguner Aug 16 2011, 9:11pm replied:

Touché

+2 votes     reply to comment
hannibaldinski
hannibaldinski Aug 17 2011, 3:19am replied:

kung fu fighting rabbits are? xD

+1 vote     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Aug 16 2011, 3:27am says:

wahaha this game is getting cooler by the second, nice reflex movements

+3 votes     reply to comment
Nawwx
Nawwx Aug 16 2011, 4:33am says:

One of the best updates yet!

+2 votes     reply to comment
Orac|
Orac| Aug 16 2011, 5:19am says:

I'm thinking I'd rather use a shield than dodge.

+5 votes     reply to comment
DuckSauce
DuckSauce Aug 16 2011, 5:19am says:

Very nice indeed!
That dodge is sweet, will wolves be able to dodge as well?

+3 votes     reply to comment
diestr
diestr Aug 16 2011, 6:15am says:

in china, we cannot watch youtube video
can you upload some video just to indiedb?

+4 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Aug 16 2011, 6:18am says:

great update. again. :D love how they can dodge now...

+2 votes     reply to comment
Roh
Roh Aug 16 2011, 3:23pm says:

The combat looks very very sexy. I can't say i know a whole lot about this game's predecessor but if there is enough to do aside from fighting I may never put this one down.

+2 votes     reply to comment
Roh
Roh Aug 17 2011, 12:45am replied:

Wait, isn't this a linear story game? Well I guess there isn't going to be much in the way of replay value sp at least.

+1 vote     reply to comment
DuckSauce
DuckSauce Aug 17 2011, 8:11am replied:

Who knows what mods will do to it though?

+2 votes     reply to comment
BluishGreenPro
BluishGreenPro Aug 16 2011, 5:47pm says:

That Dodge looks great! It's as if it was right out of the Matrix.

+2 votes     reply to comment
NightSage
NightSage Aug 16 2011, 6:13pm replied:

I love the little matrix-like pauses when you block or dodge. Anyway, this game is shaping up to be really nice!

+2 votes     reply to comment
Tharapita
Tharapita Aug 16 2011, 10:48pm says:

Have to say, that looks pretty cool, especially the multiple enemies part. Can imagine waging battle with a hundred or more people (AI), would be neat.

+2 votes     reply to comment
16Bit_Daye
16Bit_Daye Aug 17 2011, 1:01pm says:

the camera flow is sweet, really captures the action x feel. Good **** guys!

+1 vote     reply to comment
Joe_Shmoe
Joe_Shmoe Aug 17 2011, 4:23pm says:

All looks brilliant! just hope that they dont keep the excessive power in kicks... The whole ragdoll traveling 20 feet, alittle overdone. But still awesome, the fighting looks insane really!

+1 vote     reply to comment
Smoth
Smoth Aug 17 2011, 8:02pm says:

this is absolutely sick guys, love it.

+1 vote     reply to comment
SolidFake
SolidFake Aug 18 2011, 6:08am says:

While it's great to see more about the combat itself, I still miss some kind of information about the other parts of the game.
Is the world open or divided in levels? Are there nps you can talk to? Are the cities inhabitated by friendly npcs who do stuff? Are there sidequests? Inventory? Armor?
May be cause I'm no preorderer, but in these cases I feel a bit let alone.

+1 vote     reply to comment
Samiur
Samiur Aug 18 2011, 6:02pm says:

Matrix Rabbits are the future!

+1 vote     reply to comment
ImABot
ImABot Aug 19 2011, 10:45am says:

This looks cooler and cooler! im so much closer to preordaining it

+1 vote     reply to comment
AnarchyDom
AnarchyDom Aug 21 2011, 7:42pm says:

The dodging animation is ice cool.

+1 vote     reply to comment
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Overgrowth
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