OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Captain-Arse Nov 17 2011 says:

Does it explode with Shotgun Rain? For low detail it looks perfect for a gritty setting. :D

+2 votes     reply to comment
xalener Nov 17 2011 says:

Oh, man. If only there was that l4d2 style layered gore... This would be a perfect base.

+3 votes     reply to comment
Maxen1416 Nov 18 2011 says:

doesnt really look low detailed to me, looks good!

+1 vote     reply to comment
Null-Entity Nov 18 2011 replied:

I believe they are talking about high poly normal baking to a low poly model :D and yeah it looks damned good.

+1 vote     reply to comment
Gavavva Author
Gavavva Nov 18 2011 says:

Well no, its just a low detail mesh, it didn't really need several million hours on it, so I just put in what I had to. Remember in Fallout 3 where you had these skeletons in places, sat in chairs, in the corners and stuff? Well like that, its for low quality misc detail in the world.

+2 votes   reply to comment
Dremth Nov 18 2011 says:

Umm.... Are the left and right feet swapped, or is it just me?

+4 votes     reply to comment
razorb Nov 19 2011 replied:

yea they seem to be flipped ;o! nice in general tho!

+1 vote     reply to comment
Gavavva Author
Gavavva Nov 21 2011 says:

Yup totall swapped, and fixed :p I also increased the size of the pelvis on the one axis slightly so it looked more natural.

+1 vote   reply to comment
Gavavva Author
Gavavva Nov 22 2011 replied: +1 vote   reply to comment
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A low detail map model that can be placed in the map, can be split into various bones/pieces etc.

720p here: Youtu.be

Video Details
Nov 17th, 2011
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