OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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They're dead, Dave...
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booman
booman

Very realistic lighting! You guys rock in the texture department! Awesomeness!

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Djeeshka
Djeeshka

awesome, but that barrel with fire looks odd in ful size.
also funny Description :D

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KEEP_IT_UP!
KEEP_IT_UP!

yepp - it's like the base of the flame / the point where it "starts" is visible through the hole... beside that - just pure awesome! ;D

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DaveW
DaveW

I'm not sure the flame is bad - it's the floating bits of metal in the can that look a bit odd. Obviously a minor thing compared to the rest of the scene, though.

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kazumo
kazumo

Niiiceeee *-* Like always!

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Paxton
Paxton

If I'm the only one who gets the Red Dwarf references then...you all suck. >:0

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Mars_3K
Mars_3K

no, you can count me as a dwarfer ;) the rest are just smeg-heads.

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jamman88
jamman88

and me too

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Peavy
Peavy

Same

Rimmer: Remember, only the good die young.
Death: Its never worked that way before...

One of the funniest lines I have heard.

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Jeek
Jeek

Don't worry, you're not :)

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Hell_Diguner
Hell_Diguner

Goodbye, Dave

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Derranged
Derranged

Wow, this game looks like it will have better graphics than any game has ever had before. It almost looks like the real deal but sadly it isnt ;).

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shaftling
shaftling

is it an actual ingame shot or was this "staged"? i am wondering if you guys have some sort of ragdoll.

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Gavavva Author
Gavavva

It was ingame, yes. But it was staged to the extent the player model was placed there. Also, as this is a menu scene, the particle effects ingame will be 10000x better.

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Awesome_ninja
Awesome_ninja

Yeeeesh.... Now All you need is a preorder link on Steam and Im sold =)

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Kasplatt
Kasplatt

that door doesn't look like it could close, a single one seems to fit the entire opening

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Gavavva Author
Gavavva

Thats called FOV 90, and its a twat. The doors obviously measure up. I knew I shouldn't have posted this, its already outdated, what with the wet effects, foliage and ****.

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ezjamin
ezjamin

Thought we said we'd use 80..

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Gavavva Author
Gavavva

This was a UI shot, and the FOV is still undecided, but yeah its likely 90 is defo out. It won't be anything as insane as CODs 65 or Crysis 2's 55, mind you... 80 is about the sweet spot.

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HellsMarshall
HellsMarshall

field of view ...
normal 120° (in real) ... a monitor is flat so the most game set it to 90 (oldschool) ... cause on a flat monitor 120° ´re looking fishlook like.
crysis @ cod are making **** with the 65/55° ... that looks for me like i have zoomed in (also in movement) ...
and that ******* motionblur ... it looks like a lot of drinks ;)
the first game that used that technic to much was need for speed.
...
and Overdose is rockin !
(the graph ... havent played ;)
but i think it would be also nice to play. )
...
do u plan a sandbox for the game ???
levelediting wanna be much faster then ! ^^

peace

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Avenger2150
Avenger2150

Niiiiice !

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SinisterExaggerator

loving the red dwarf quote ^^

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Description

Lister: Where is everyone Hol?
Holly: They're dead Dave.
Lister: Who is?
Holly: Everybody Dave.
Lister: What Captain Holister?
Holly: Everybody's dead Dave.
Lister: What Todd Hunter?
Holly: Everybody's dead Dave.
Lister: What Selby?
Holly: They're all dead, everybody's dead Dave.
Lister: Peterson isn't, is he?
Holly: Everybody is dead Dave.
Lister: Not Chen?
Holly: Gorden Bennet, yes Chen, everybody, everybody's dead Dave.
Lister: Rimmer?
Holly: He's dead Dave, everybody's dead, everybody is dead Dave.
Lister: Wait, are you trying to tell me everybody's dead?
Holly: Shouldn't have let him out in the first place!

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