The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!

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Add media Report RSS Per Pixel Lighting & Shadow Maps (view original)
Per Pixel Lighting & Shadow Maps
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Arxae
Arxae - - 718 comments

ooooh purty :D

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angry_bot
angry_bot - - 426 comments

I take it shadow mapping is still dynamic?

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GavinStevens Author
GavinStevens - - 620 comments

Erm, yes of course, lol. Think of it as Doom 3... With soft shadows.

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Dremth
Dremth - - 1,400 comments

its amazing how much youve brought this engine out of the stone age

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Lord_Pantomime
Lord_Pantomime - - 100 comments

creepy

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Description

Shadow maps are a much, much nicer visual effect than stencil shadows. While Doom 3 engine games render stencil shadows, they suffer from both hard edges on shadow volumes plus they lack the ability for alpha tested surfaces to cast shadows.

OverDose however renders with per pixel lighting and shadow mapping, which allows us to soften the edges of shadows so they look much more natural. A nice feature of these is that we can also cast shadows from alpha tested surfaces, allowing us fancy shadows.