OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Description

Up close shot of the WIP radar and GUI.

Radar:
Shows map, enemies (when in combat) and other vital objective based details. Game time and wave refresh time.

Health area:
Shows many things, grenades remaining, shell icon will change depending on ammo type and weapon function, so in this case a normal shotgun blast will show one shell, but a slower but more heavy hitting multi-shot would show three shells. Ammo in clip/total ammo, weapon level (Weapons rank up as do players in OverDose. As you use weapons they increase in rank. This has no weight on how the weapon handles however, its just for show). Health rects, which decrease via 20 HP each. And CP bar, showing how much XP is required before you rank up again.

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Gavavva
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