OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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Foliage Tests...
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marcinLDZ Jun 29 2012, 9:19am says:

Wow. Look very nice.

+5 votes     reply to comment
Jurjee Jun 29 2012, 11:27am says:

Very impressive!

+3 votes     reply to comment
Gregs2k2 Jun 29 2012, 12:25pm says:

Phallus rock? Nice screenie though ;)

+1 vote     reply to comment
pfannkuchen_gesicht Jun 29 2012, 6:36pm says:

brown is real, eh? or more like yellow.
While I like all your assets and the engine upgrades you made, I totally can't understand the decision to reduce the color range to a minimum and tinting everything yellow/brownish

+2 votes     reply to comment
xalener Jun 29 2012, 10:10pm replied:

All the same, I hope they don't address the criticism by making everything blue.

+1 vote     reply to comment
Gavavva Author
Gavavva Jun 30 2012, 7:26am replied:

Trust me, I hear you. People want to see the art, not see it get ruined by post process.

The general feeling in the team is that outside, it really will be washed out like this, because it gives that really warm, burnt, post apoc look. Inside it will be much less severe.

+3 votes   reply to comment
sexbad Jun 30 2012, 3:29pm replied:

I say to balance it out, you should make the ruins of society very colorful. Burnt is nice, but burn every color of the rainbow!

+1 vote     reply to comment
Paxton Jul 1 2012, 1:33am says:

Automated? How does it work, Mr. Gavavva?

+1 vote     reply to comment
Hell_Diguner Jul 1 2012, 1:33am says:

Automated foliage placement? In that case it looks pretty good.

+1 vote     reply to comment
Gavavva Author
Gavavva Jul 1 2012, 8:53am says:

Folaige for terrain is created using scripts and foliage alpha masks, so its automated but you have some control over it.

+2 votes   reply to comment
brandobin Jul 11 2012, 11:36pm says:

Can't quite tell from the picture, are you gonna have crysis-style 2d foliage comprised of several flat pieces or is your foliage actual 3d foliage?

+1 vote     reply to comment
Gavavva Author
Gavavva Jul 15 2012, 9:42am replied:

Its 3d foliage, but made with planes, lol. So it doesn't auto sprite ala Rage, its made of low poly geo.

+1 vote   reply to comment
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More testing with the automated foliage placement system:

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Jun 29th, 2012
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