The fight for survival is on! OverDose is a class, team & objective based multiplayer game set on a post-apocalyptic Earth. With gameplay in the tradition of classic games such as Return to Castle Wolfenstein and Enemy Territory, melded with up to date gameplay mechanics and movement, OverDose is a unique blend of online action, team play and of course, lots of gore. Using id tech 2 as a base, OverDose features updated engine features like full real time lighting and shadow mapping, physically based rendering, particle and physics simulations and more. Plus, in classic id Software tradition, our engine and game are fully moddable and scriptable, meaning even amateur mod makers can bring their own creations to life with ease. This isn't war... It's an all out apocalypse!
December 2
Wow, this ain't dead!
guess not! Looks amazing as expected
Hmm visually it looks good, but makes no sense. I suppose there was a fire which was hot enough to sorta melt the flesh of that skellie, however it left the wooden stuff in the room untouched? I'm not sure what you base your art direction on, it seems like it just has to look cool. I don't think realism is an answer to anything, but logic and common sense play a big part in how an area registers with me.
I do see that this might just be a test to show off particles and it could easily be made a more convincing scene with some "burned" models.
It could be that the mutants or whatever hang up the skeletons of their enemies for a number reasons mainly to scare but its not like it hasn't happened throughout history. Where often enemies, criminals etc were mostly hung up as a warning or to set an example.
If you look ingame, the skeleton isn't actually "bone" but more "gore", hence it has been strung up and the MDR have torn it apart.
However, point taken... I will add some flesh to it instead, as I think that would make more sense in this sense.
That guest was me guys lol.
I've reuploaded the pic again, keep on going lol...