OverDose is a class, team& objective based multiplayer game set on a post apocalyptic Earth, were the Confederate Marine Corps and Marauders battle it out for supremacy over the destroyed cities of a war torn world. Using idTech2 as a base, we are writing our engine from the ground up to take advantage of modern day graphical options and details levels to bring you eye popping class based multiplayer mayhem. This isn’t just war... Its an all out apocalypse!

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December 2
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Dragonji
Dragonji

Wow, this ain't dead!

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booman
booman

guess not! Looks amazing as expected

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SinKing
SinKing

Hmm visually it looks good, but makes no sense. I suppose there was a fire which was hot enough to sorta melt the flesh of that skellie, however it left the wooden stuff in the room untouched? I'm not sure what you base your art direction on, it seems like it just has to look cool. I don't think realism is an answer to anything, but logic and common sense play a big part in how an area registers with me.

I do see that this might just be a test to show off particles and it could easily be made a more convincing scene with some "burned" models.

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SinisterExaggerator

It could be that the mutants or whatever hang up the skeletons of their enemies for a number reasons mainly to scare but its not like it hasn't happened throughout history. Where often enemies, criminals etc were mostly hung up as a warning or to set an example.

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Guest
Guest

If you look ingame, the skeleton isn't actually "bone" but more "gore", hence it has been strung up and the MDR have torn it apart.

However, point taken... I will add some flesh to it instead, as I think that would make more sense in this sense.

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Gavavva Author
Gavavva

That guest was me guys lol.

I've reuploaded the pic again, keep on going lol...

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December 2

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Gavavva
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