Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.

Report article RSS Feed Resetting your progress, custom ports and more

Another blogpost about my progress for the sandbox multiplayer RPG Olvand.

Posted by Woseseltops on Jan 31st, 2013

Hi all! In case you missed it, [I'm looking for more server hosters]; let me know if you're interested. Besides writing that message, and the new stuff I described [last week], I made good progress this week. Lots of bugs were fixed, for example, so there will be less crashes in the next update, and also:

  • I've added a finished version of the [duel music]. It's really wonderful how much more exciting duels now are, by just changing the music.
     
  • If you now click to shoot, the part of the gun that corresponds to this mouse button (right, middle, left) turns red. This way, I hope to make the workings of the gun a little more intuitive.

 

  • [Last update] I changed the way house ownership works, so forgetting where you built your house no longer makes the game unplayable. Losing the house blueprint, however, still does. I fixed this (more or less) by added a 'Reset' button. Clicking this button means all your inventories on the current server will be changed back to how they were when you started the game - so you get your blueprint back, but lose all other things you collected.
     
  • Resetting passwords for people who forgot them started to take a little bit too much of my time, so I decided to make the time investment and add a Forgot your password? feature to the website.
     
  • I added the possibility to run servers on custom ports, and connect to custom ports. In case you want to run multiple servers from 1 machine.
     
  • Finally, I participated in the Simcity beta this weekend. This partly was a stress test for their servers (because, surprisingly, even singleplayer Simcity will have an always online requirement, but let's not talk about that here), and it indeed turned out their servers couldn't handle what they were supposed to handle. Interestingly, they still were able to communicate to the players which could not log in by displaying an ingame box with text. This text was dynamic, which means that they could update it whenever needed. Brilliant. Olvand now has this too:
     


    I can update this text without forcing players to update the game, which makes it possible to make sure particular info reaches everyone before they start playing. I could say things like 'Don't go in the cave, it's still buggy', or 'All servers are down, please be patient' or even 'Merry Christmas!' (or stupid jokes). No longer do I have to hope everyone reads the blog.

If you want more development, see [twitter] or [facebook]. If you want to be a tester, you can subscribe on [olvand.com].

Post comment Comments
Cheesetale
Cheesetale Feb 1 2013, 10:16pm says:

Can you make the house shelf scrollable?

+2 votes     reply to comment
Woseseltops
Woseseltops Feb 2 2013, 2:31am replied:

I plan to completely reimplement the dresser, but not before you can build banks (as in financial instutions).

+1 vote     reply to comment
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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
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Official Page
Olvand.com
Release Date
Released Aug 18, 2012
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