Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.
This week, I show you the visual part of the Big Book About Crafting, as well as explain why and how I made roads easier to build.
This week, I finally show you Glux in action. It's not perfect, and I will tell you why, but it's going to be implemented anyway.
This week, I talk about the ending screen of the trailer, and the new graphics engine, using OpenGL.
This week, I tell you about the release of version 9.3, and I tell you my discoveries related to producing an up-to-date trailer for the game.