Olvand is a little multiplayer sandbox RPG, where the players live in self-built towns and can go on all kinds of adventures together. Imagine living with your friends in a small town in the mountains, or creating a new group of friends in a pub in the metropole you all live in. There will be several mini-games the inhabitants of a server can play together, among which will be combat based games like King of the Hill or Capture the Flag. You will be able to play against other people in your city, or as a city against another city, or as a whole server against another server. The combat works with self-built guns, in which all kinds of powers can be combined to create unique effects.

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About how I reimagined combat and the new Olb that followed from it

About how I reimagined combat and the new Olb that followed from it

Oct 18, 2014 2 comments

Combat in Olvand has changed about. About the reasons, and the resulting Quick Olb.

The sounds of the night in Olvand

The sounds of the night in Olvand

Oct 11, 2014 1 comment

This time, I tell you about how I taught the audio director to make nights sound like nights.

The advantage of watching people play

The advantage of watching people play

Oct 4, 2014 4 comments

This week, I tell you about two things I discovered because I watched two friends of mine play the game

Designing the darkness in Olvand's new caves

Designing the darkness in Olvand's new caves

Sep 27, 2014 2 comments

This week, I tell you about the problems I had when adding darkness to caves, and also about their solutions.

Having fun in the new caves

Having fun in the new caves

Sep 20, 2014 2 comments

In this blogpost, I describe how accidently had a lot of fun playing my own game.

Rewarding people with Olbs

Rewarding people with Olbs

Aug 12, 2014 1 comment

This week, I write about my plans to make collecting Olbs one of the main things you do in the game.

Designing the details

Designing the details

Aug 2, 2014 3 comments

This week, I give you a small example of how a small design mistake can have huge negative results.

Practical challenges with the cave generator

Practical challenges with the cave generator

Jul 26, 2014 1 comment

This week, I explain two practical problem for the cave generator, and how I solved them.

The cave generator

The cave generator

Jul 20, 2014 0 comments

This week, I explain how my cave generation algorithm works, and how the development process went.

Caves in Olvand: why and how, pt. II

Caves in Olvand: why and how, pt. II

Jul 13, 2014 0 comments

In this blogpost, I continue to explain why the focus of the next updates will be caves, and how I plan to do that.

Caves in Olvand: why and how, pt. I

Caves in Olvand: why and how, pt. I

Jul 5, 2014 5 comments

In this blogpost, I explain why the focus of the next updates will be caves, and how I plan to do that.

Help me find a name for the new update

Help me find a name for the new update

Jun 28, 2014 1 comment

The last update is out, development on the new one is started. But what should I call it?

Olvand v10.2 trailer by Gaming Pepper

Olvand v10.2 trailer by Gaming Pepper

Jun 19, 2014 1 comment

Olvand v10.2 is done and Gaming Pepper made an awesome trailer

It's bugfixing time again

It's bugfixing time again

May 24, 2014 2 comments

This blogposts, I explain the bugs I'm currently fixing

Carts are coming to Olvand, pt. II

Carts are coming to Olvand, pt. II

May 17, 2014 3 comments

This week, I tell you about how an old lady gave me advice on animation, why I adding campfires, and how they look.

Carts are coming to Olvand, pt. I

Carts are coming to Olvand, pt. I

Apr 25, 2014 5 comments

In this post, I explain why carts are coming this update, and tell you about the first steps I've taken for the implemention.

Olvand and a leveling system?

Olvand and a leveling system?

Apr 19, 2014 3 comments

This blogpost, I describe why and how I'm going to implement something similar to a leveling system.

Olvand at night

Olvand at night

Apr 12, 2014 3 comments

This blogpost, I introduce the main feature of the next update: a day-night cycle. I show the looks, and tell about the (reasons behind the) behavior.

Having even more fun with my new graphics engine

Having even more fun with my new graphics engine

Apr 5, 2014 0 comments

This update, I tell you about the design and the effect of my new in-game quick start guide, and show you why and how I now display the items you still...

An Olvand subreddit, and how I solved the most worrying bug so far

An Olvand subreddit, and how I solved the most worrying bug so far

Mar 29, 2014 1 comment

In this blogpost, I introduce the Olvand subreddit, and share with you a moment of great victory.

Olvand v10.1 is out!

Olvand v10.1 is out!

Mar 22, 2014 3 comments

This blogpost, I tell about the new things and the trouble related to the new update, and also show an awesome video of it by Deadpepper5.

Repairing Glux

Repairing Glux

Mar 1, 2014 3 comments

This week I spent mostly repairing problems with Glux, discovered by players.

My email adventure

My email adventure

Feb 22, 2014 3 comments

This week, I report the results of emailing my playtesters for some feedback.

The Big Book About Crafting and making roads easier to build

The Big Book About Crafting and making roads easier to build

Feb 15, 2014 0 comments

This week, I show you the visual part of the Big Book About Crafting, as well as explain why and how I made roads easier to build.

Aiming circles and the Big Book About Crafting

Aiming circles and the Big Book About Crafting

Feb 8, 2014 3 comments

This week, I tell about how I'm having even more fun with my new toy OpenGL, as it adds possibilities for aiming circles and the Big Book About Crafting.

OpenGL problems and OpenGL fun

OpenGL problems and OpenGL fun

Feb 2, 2014 4 comments

This week, I tell you about how I'm enjoying the new benefits OpenGL has given me, but also how it's no longer working for everybody.

The new testing round and town signs

The new testing round and town signs

Jan 25, 2014 2 comments

This week, I tell you about how the new testing round is going, and how I'm buildiing town signs.

Some delays and new features

Some delays and new features

Jan 18, 2014 6 comments

Finally, now Glux is working, I can start to enjoy all the new possibilities. Read here some new stuff I'm working on.

Prerelease video and changelog

Prerelease video and changelog

Jan 11, 2014 9 comments

This blogpost, I show you a new video by Deadpepper5 and the changelog of the new patch, as well as tell you of some anxious moments I had while trying...

The plan before and after the new release

The plan before and after the new release

Jan 4, 2014 6 comments

In this blogpost, I describe the latest thing that have to be fixed for the next release, and what I'm planning to do right after that.

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Olvand
Platform
Windows
Developed By
Woseseltops
Engine
Custom Built
Contact
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Official Page
Olvand.com
Release Date
Released Aug 18, 2012
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