Okhlos is a game about an angry mob in ancient Greece. You will have to travel all around Greece and conform a very large group of angry people to fight armies, mythological creatures and even the gods themselves! Each stage will have its unique challenges based around the gods they worshipped there. You will have lots of fighting in Sparta, lots of thinking to do in Athens, and lots of partying when facing Dionysius. You get the idea. Also, each unit will have its unique set of skills, making the mob unique each time you play. There will be heroes, warriors, philosophers, slaves, and much more!

Report article RSS Feed Delphi playthrough, before and after

The early Delphi layout vs. the new still in development level design.

Posted by CoffeePower on Sep 19th, 2013

Like last week, typing takes time. So, what better way to show you the week’s progress than directly showing it?

I’ll explain the video, otherwise this would be too much laziness. 
In the first part, you will see original level. Sebastian didn’t implement any specific layout. Just threw some elements to test different enemy behaviours. You will see that it is short, and that you can complete it in like four minutes. 

The second part of the video, shows how the actual layout of the city will be. And some unfinished things too.
Also, all the enemies are still placeholders.


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ProtoGames
ProtoGames Sep 19 2013, 6:31pm says:

awesome concept, looks like a blast to play!

the only thing that's a little annoying is the constant "yay"'s. It might be cool if that were replaced with something more ambient that would grow in size as your group expands

any scheduled release date set?

+4 votes     reply to comment
CoffeePower
CoffeePower Sep 19 2013, 6:39pm replied:

Thanks!
I agree. the yay sound is a placeholder. We thought it was funny at the time. We think that each type of unit will have a unique sound to give more feedback about what you are grabbing.

For the release date, we are thinking in 2014. But we want to have a playable demo with the first two levels by mid october.

Again, thanks for the feedback. It's really appreciated

+2 votes     reply to comment
Kuznetsovsky
Kuznetsovsky Sep 20 2013, 2:38am says:

It looks like the kind of game that will get me hooked up for some time to the computer. Nice work!

It'd be awesome to watch the same playthrough with all finished animations ^^

+3 votes     reply to comment
TheAughts
TheAughts Sep 20 2013, 5:59am says: Online

Doesn't really feel like I'm inciting a mob if I need to go up to and shake each individual's hand in order to bring them along. Will there be an expanded recruiting radius as the mob gets bigger, to simulate sweeping people up into your group?

Other than that, can't wait to play the demo!

+3 votes     reply to comment
CoffeePower
CoffeePower Sep 20 2013, 7:24am replied:

Oh.. That was an everlasting discussion around here. In the current version, each philosopher can append people to the mob. So, if you have a lot of philosophers, gathering people it's a lot more easy. We are planning on adding some high five animation to make it more funny.

Also, there are some heroes that increment the radius for each philosopher.

Thanks for the comment! we love the feedback!

+2 votes     reply to comment
Haize
Haize Sep 20 2013, 12:03pm says:

Amazing! there is still work to do but this is really awesome really loved that mortal cat rain ;) can't wait to see the complete level. Keep up the great work guys :)

+1 vote     reply to comment
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Okhlos
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Windows, Mac, Linux
Engine
Unity
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