Okhlos is a game about an angry mob in ancient Greece. You will have to travel all around Greece and conform a very large group of angry people to fight armies, mythological creatures and even the gods themselves! Each stage will have its unique challenges based around the gods they worshipped there. You will have lots of fighting in Sparta, lots of thinking to do in Athens, and lots of partying when facing Dionysius. You get the idea. Also, each unit will have its unique set of skills, making the mob unique each time you play. There will be heroes, warriors, philosophers, slaves, and much more!

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Crushing the Olympian gods, one language at a time

Crushing the Olympian gods, one language at a time

Jul 28, 2015 0 comments

This week's dev blog update is all about our take on localization using Unity.

Log the change! Change the log! Changelog!

Log the change! Change the log! Changelog!

Jul 21, 2015 4 comments

Do you want to know what new features we implemented in this version? Check it out here!

Non-game media coverage is amazingly funny

Non-game media coverage is amazingly funny

Jul 14, 2015 11 comments

What happens when you get covered by non-game media sources.

Okhlos won best gameplay at Brazil Independent Games Festival

Okhlos won best gameplay at Brazil Independent Games Festival

Jul 3, 2015 2 comments

We are thrilled to announce that Okhlos has won the Best Gameplay Award at the Brazil Independent Games Festival! Out of 700 hundred games, world's third...

Brazil, here we go!

Brazil, here we go!

Jun 30, 2015 0 comments

Okhlos is competing in the Brazil Independent Games Festival! We are nominated for "Best Gameplay". Here are the contenders

A Matter of Morale!

A Matter of Morale!

Jun 17, 2015 0 comments

When is morale not morale? When is mob mentality a bar? This and many other riddles solved on the Okhlos devblog!

You sure dont look invincible to me!

You sure dont look invincible to me!

May 27, 2015 4 comments

A look at the new invulnerability effect, and the difficulties of giving player feedback on multiple characters.

Greenlight Aftermath and Press Roundup -

Greenlight Aftermath and Press Roundup -

May 21, 2015 0 comments

A short summary of our experience with the Greenlight campaign and the press coverage of it

Help Okhlos get Greenlighted!

Help Okhlos get Greenlighted!

May 13, 2015 0 comments

After 2+ years of hard work, we are finally entering the final lap! Help us with your vote please!

Announcing Greenlight and Pre-Order!

Announcing Greenlight and Pre-Order!

May 12, 2015 0 comments

Vote for Okhlos on Greenlight!And check our pre-order campaign too!

Hey you! Grab that Item!

Hey you! Grab that Item!

May 6, 2015 1 comment

This week we discuss how to put your ego aside and let playtesting change your defined gameplay constants

Put some verbs in your game!

Put some verbs in your game!

Mar 25, 2015 2 comments

This week we discuss Okhlos' new mechanics and why it's very important to put verbs in your game!

The Return of the Changelog - EGX Rezzed Version

The Return of the Changelog - EGX Rezzed Version

Mar 12, 2015 0 comments

The changelog returns, with new features, improvements and more!

50 Shades of Manticore

50 Shades of Manticore

Feb 24, 2015 8 comments

This week we’re showing off the creative process behind the very first mini-bosses in Okhlos!

Okhlos Goes to London (Simbolically, we are poor)

Okhlos Goes to London (Simbolically, we are poor)

Feb 13, 2015 0 comments

We are proud to announce that Okhlos has been selected to be part of the Leftfield Collection 2015, and as such will be at the EGX Rezzed event in London...

Atlantian Problems Part Quatre, The remnant

Atlantian Problems Part Quatre, The remnant

Feb 12, 2015 0 comments

This week we talk about the perils of being in Atlantis! Hazards everywhere!

Atlantian Problems Part Trois, The Revenge

Atlantian Problems Part Trois, The Revenge

Feb 4, 2015 3 comments

In our penultimate post about Atlantis we discuss the enemies you will encounter there, the problems we ran into while making them, and how we ran away...

Atlantian Problems Part II

Atlantian Problems Part II

Jan 13, 2015 5 comments

In today's post we'll be talking about the water in Okhlos' fourth world, Atlantis, and how we went about making it using Unity. It's going to be a very...

Okhlos: A year in review (2014)

Okhlos: A year in review (2014)

Dec 30, 2014 0 comments

This week, we close the year with the 2014 Okhlos highlights!!!1

Atlantian Problems Part I

Atlantian Problems Part I

Dec 10, 2014 4 comments

This week, we talk about Atlantis, Okhlos' new world!

Regaining Control – Aftermath

Regaining Control – Aftermath

Dec 1, 2014 0 comments

This week, will share the control scheme conclusions we arrived at!

Regaining Control

Regaining Control

Nov 12, 2014 4 comments

This week we talk about the tests we will be doing this weekend in Okhlos!

Introducing Ephesos [Part 2]

Introducing Ephesos [Part 2]

Nov 4, 2014 4 comments

Last week, we started talking about Ephesos, Okhlos’ new world, and we left a few things out. This week, we are gonna solve that.

Introducing Ephesos [part 1]

Introducing Ephesos [part 1]

Oct 30, 2014 3 comments

The cool new world in Okhlos is here! This week we show you lots of green!

Road to IGF 2015 [Part V of V] The Changelog

Road to IGF 2015 [Part V of V] The Changelog

Oct 22, 2014 4 comments

This week we show you the final chapter in the Road to IGF 2015 series! Behold The Changelog!

Road to IGF 2015 [Part IV of V] Effects for the Gods

Road to IGF 2015 [Part IV of V] Effects for the Gods

Oct 15, 2014 5 comments

We are at the doors of the IGF, and this week, we brag about gods' effects!

Road to IGF 2015 [Part III of V] Inheritance 101

Road to IGF 2015 [Part III of V] Inheritance 101

Oct 9, 2014 0 comments

We use the game's code to show a textbook example of the use of inheritance in the game and its pitfalls.

Road to IGF 2015 [Part II of V] Stats that Matter

Road to IGF 2015 [Part II of V] Stats that Matter

Oct 1, 2014 7 comments

In this update we show you all the numbers hidden inside the mob.

Road to IGF 2015 [Part I of V] The displacement marker

Road to IGF 2015 [Part I of V] The displacement marker

Sep 25, 2014 3 comments

This week, we show you the infamous displacement marker!

Iterating like a Boss

Iterating like a Boss

Sep 17, 2014 4 comments

This week, we explore the importance of revisiting your pixel art work!