Okhlos is a game about an angry mob in ancient Greece. You will have to travel all around Greece and conform a very large group of angry people to fight armies, mythological creatures and even the gods themselves! Each stage will have its unique challenges based around the gods they worshipped there. You will have lots of fighting in Sparta, lots of thinking to do in Athens, and lots of partying when facing Dionysius. You get the idea. Also, each unit will have its unique set of skills, making the mob unique each time you play. There will be heroes, warriors, philosophers, slaves, and much more!

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Atlantian Problems Part I

Atlantian Problems Part I

Dec 10, 2014 4 comments

This week, we talk about Atlantis, Okhlos' new world!

Regaining Control – Aftermath

Regaining Control – Aftermath

Dec 1, 2014 0 comments

This week, will share the control scheme conclusions we arrived at!

Regaining Control

Regaining Control

Nov 12, 2014 4 comments

This week we talk about the tests we will be doing this weekend in Okhlos!

Introducing Ephesos [Part 2]

Introducing Ephesos [Part 2]

Nov 4, 2014 4 comments

Last week, we started talking about Ephesos, Okhlos’ new world, and we left a few things out. This week, we are gonna solve that.

Introducing Ephesos [part 1]

Introducing Ephesos [part 1]

Oct 30, 2014 3 comments

The cool new world in Okhlos is here! This week we show you lots of green!

Road to IGF 2015 [Part V of V] The Changelog

Road to IGF 2015 [Part V of V] The Changelog

Oct 22, 2014 4 comments

This week we show you the final chapter in the Road to IGF 2015 series! Behold The Changelog!

Road to IGF 2015 [Part IV of V] Effects for the Gods

Road to IGF 2015 [Part IV of V] Effects for the Gods

Oct 15, 2014 5 comments

We are at the doors of the IGF, and this week, we brag about gods' effects!

Road to IGF 2015 [Part III of V] Inheritance 101

Road to IGF 2015 [Part III of V] Inheritance 101

Oct 9, 2014 0 comments

We use the game's code to show a textbook example of the use of inheritance in the game and its pitfalls.

Road to IGF 2015 [Part II of V] Stats that Matter

Road to IGF 2015 [Part II of V] Stats that Matter

Oct 1, 2014 7 comments

In this update we show you all the numbers hidden inside the mob.

Road to IGF 2015 [Part I of V] The displacement marker

Road to IGF 2015 [Part I of V] The displacement marker

Sep 25, 2014 3 comments

This week, we show you the infamous displacement marker!

Iterating like a Boss

Iterating like a Boss

Sep 17, 2014 4 comments

This week, we explore the importance of revisiting your pixel art work!

Shooting like an Amateur

Shooting like an Amateur

Sep 11, 2014 3 comments

Today we show how the AI of some of the enemies works and how making them fallible made them seem more real.

Sparta Take two

Sparta Take two

Sep 3, 2014 4 comments

This week, we share a few more things about the new area in Okhlos!

Cameras, Pythagoras and faking it

Cameras, Pythagoras and faking it

Aug 27, 2014 4 comments

About how we faced dire problems with the camera and we learned how to live with an isometric view, with Pythagoras help.

Introducing Spartaaaaaa

Introducing Spartaaaaaa

Aug 22, 2014 6 comments

These past weeks, we’ve been working on Sparta, a brand new world for Okhlos.

More heroes!

More heroes!

Aug 11, 2014 2 comments

This week, we talk about a bunch of new heroes and what they do in Okhlos!

I've got a fever, and the only prescription is more heroes!

I've got a fever, and the only prescription is more heroes!

Jul 22, 2014 4 comments

Bellerophon, Pandora and Atalanta join Okhlos' hero rooster. Come and greet them!

Indie game, indie trailer

Indie game, indie trailer

Jul 3, 2014 4 comments

This week, we give a few tips we learned from doing our own trailer.

New trailer, E3, PAX, and stuff

New trailer, E3, PAX, and stuff

Jun 12, 2014 4 comments

This week we explain why we should be on E3, the new trailer, PAX, and cool new features!

Today’s changes: changelog added

Today’s changes: changelog added

May 27, 2014 0 comments

This week, we start bragging about our cool new ChangeLog! Check it out!

Making things the hard way

Making things the hard way

May 9, 2014 1 comment

This week, we discuss how we adjusted the difficulty in Okhlos.

Race to 0.3

Race to 0.3

Apr 16, 2014 4 comments

We are planning the 0.3 version of Okhlos! What does this mean? Here is what we have planned for this version.

Help us deciding!

Help us deciding!

Apr 11, 2014 16 comments

We have to make some choices, we have several variants of this item and this enemy, and we can’t decide which ones are the best. So we are hoping that...

The sound of the mob

The sound of the mob

Apr 9, 2014 0 comments

We have been on Okhlos for a while now, but there was something which we haven’t even started working on: sound and music.

A mob is as good as the enemy that crushes

A mob is as good as the enemy that crushes

Apr 3, 2014 8 comments

These last weeks we’ve been working hardly (or hardly working) on the enemies of Okhlos.

Let's watch Okhlos Let's Plays!

Let's watch Okhlos Let's Plays!

Mar 19, 2014 2 comments

The first collection of Okhlos Let's Play is here!

Pimp my mob size

Pimp my mob size

Mar 13, 2014 1 comment

This time, we talk about the mob-size indicator, whom you may remember from a few weeks back, when we talked about some of the changes in the HUD.

Prefab Inception

Prefab Inception

Mar 6, 2014 4 comments

This week we are going to talk about a problem that, although we finally managed to solve, had us trying lots of different solutions and has given us...

Destroying things is only fun from your end

Destroying things is only fun from your end

Feb 27, 2014 2 comments

These past weeks, we’ve been working on having cool destroyed buildings to replace the buildings when they are (well, obviously) destroyed.

Sound & Vision

Sound & Vision

Feb 14, 2014 1 comment

This week we talk about the changes in the interface, and how we come to the pixel perfect ratio!

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Okhlos
Platforms
Windows, Mac, Linux
Engine
Unity
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Official Page
Coffeepoweredmachine.com
Release Date
TBD
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