In Oberon's court you'll take command of squads of restless souls that you have chained and bound to your will. Recover resources such as bone, blood, steel and essence to customize the shades you've claimed from their resting places.Game-play is Squad based, with individual commands such berserk, flee, vampirism and more per unit available on attack stages. The entire game is developed without the use of textures to create a unique visual style, and allow the 3D graphics to run on mobile devices. With a focus on fast paced combat, unit alchemy and resource detection.
The initial release will focus on campaign based storytelling, following the player as he discovers the world of Oberon's Court and chains increasingly powerful souls, ranging from humble squires and foot soldiers to the souls of crusader knights and kings. Where the former will transform to low level units such as bodgers and hare knights, and the latter weavers and other powerful squad leaders. Each soul will be bound to the player's "cabinet" and improve persistently between maps and campaigns.
Okey, game on, download a single level playable alpha PC demo NOW!
There are no missions, quests , storyline or even a game over screen. It's just a single level alpha test version. (sorry!)
You can however try out the core gameplay and capture a small selection of souls..
WARNING: it's basically a sandbox without objectives, stuck in an infinite loop of 1 level. So take the time to experiment and find whats in there..
When ingame the objective is to grow your squads (3 units per squad) when you toggle the capture button, you'll capture the souls of defeated enemies.
you can find resources for buffing or summoning, near graveyards and green pools, once there the toggle next to the resources switches from harvesting to buffing if you click it.
you might also enter a mini-dungeon for a 3rd resource, bone..
Here's a video showing some of the things in the demo (and some of the levels which aren't)
Let the feedback flow through you, happy hunting..
Latest tweets from @littlechicken01
7hours 45mins ago
7hours 49mins ago
Mar 13 2014, 11:43am
@ChrisNZL I'm working on a choice dialogue system, for stuff ranging from objectives to trading and off course explanation..but delays..
Feb 28 2014, 6:24pm
Feb 28 2014, 6:23pm
@ChrisNZL awesome. thanks for taking the time to check it out
Feb 28 2014, 6:22pm
already learning new stuff, like not releasing an alpha sandbox version at night.. and on a whimm
Feb 28 2014, 6:12pm
@ChrisNZL aah, yeh, I see.. there's actually quite a bit of content in the level, units to defeat and capture, mini-dungeons to visit.
Feb 28 2014, 6:07pm
@ChrisNZL did you figure out how to capture new units, and harvest resources.. (look for graveyards and green pools, stuff will pop up)
Feb 28 2014, 6:02pm