Oberons court is a tile-based strategy game, wich is now in the pre-production phase. The core gameplay mechanic is to take an easy to control RTS where you need to occupy hexagonal tiles, but combine this with modern AI pathfinding and gameplay elements like supply lines and alchemy. You will create units and variations by mixing resources found in the tiles. This way every army can be unique and every game is different. 8. Read More...

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"The battle was short, a flutter of bravado, the soft embrace of muddy ground . The sound of wooden wheels sloshing through it , as you silently thank the looters for taking your body away, a reprieve before the final indignity. Night is coming, all is lost. Time for carrion to dream, the dream eternal, surrender or rise a shadow"

Oberon’s Court is Coming to Steam


Thanks to some great fellow devs and the awesome people of Valve, Oberon’s Court is now coming to Steam. This is great news and will push Oberon’s Court to a whole new level. However this also entails a heavy overhaul and tweaking of systems for PC. Starting with the control scheme, but also a higher quality of visuals and content. This also means I’m switching the release platform from mobile to Steam/PC to make maximum use of this opportunity

Release/Development Timeline

Releasing on Steam means the intense juggling between Oberon’s Court and my regular work will reach new highs. I've pushed a tentative release date to Q2 of this year. Early Access is under discussion, but not decided yet, I’d prefer not to have the game languish in Early Access for very long. Currently the major to do is adding a solid dialogue and mission system, as I’d like to add a heavier adventure layer to the game’s storytelling. This also means employing more Voice Acting which has already been arranged(sorry), as the goal remains to keep the game fully voices in English at release.

What about Mobile?

I hope sincerely that launching on a high profile platform such as steam and its associated means for user feedback and testing, that the game will improve in quality. And ultimately this also means that the game delivered to mobile will be of a higher quality. Release will be some time after PC launch, and I’d rather not commit to deadlines I can’t keep. I hope mobile users waiting for the game can wait a bit longer..Mobile and touch controls are still in the game’s DNA and I’ll make sure to keep it that way.

Development Video

  • Mouse controls: A fancy new cursor system a la “the 7th Guest”.
  • More responsive units:Control and AI felt sluggish, completely revamped
  • Shorter loading times: yes…. indeed.
  • Increased Unit Cap per squad: for PC version up to 4 per squad.
  • New theme:Necropolis, a place for the player to meet some of the more established souls in the afterlife.Possible Hub Location.

Development images

New Units: There’s the Cottle Knight(airborne fast unit), the Bull Bodger (basic infantry) and the Saurly (unreleased class)

cottle knigh and saurly

New Harvesting: We now have fancy undulating tentacles.

Dialogue: Dialogue is the main to do, but the first designs are done.

dialogue design

Grass Experiments: Experimenting with various PC exclusive graphical enhancements

Grass experiment

Mushrooms: you gotta try these… or not, but a sample of some of the mission specific effects. New


Themes: Bone-yard and Necropolis are now added to the existing Dream-time,Flagellate Bowl and Battlefield themes.


About Oberon’s Court

Oberon's Court is a journey of the soul as it transitions through the afterlife, reclaiming its identity by conquering the harsh world of shadows. Will you chain and bind other souls and make those weaker suffer, or shepherd them to their own salvation. Oberon's Court mixes RPG elements with a RTS control scheme and combat to create a streamlined strategical adventure experience. Combat is quick and fierce, no mulling over stats, two souls go in, one comes out as a master, the other a slave, or worst.

Oberon's Court is being developed by Tomas Sala under his own label: Boof games.

Playable single level alpha preview , available now

Playable single level alpha preview , available now

1 year ago News 1 comment

It's time, for feedback and criticisms. You can now download a single level playable build of the game for PC

Making textureless 3D work. a how-to guide.

Making textureless 3D work. a how-to guide.

1 year ago News 6 comments

After requests from other devs for my shadercode, I've decided to share both the shader files as well as make a how-to guide, for creating textureless...

The narrative thread to the gameplay **Spoilers**

The narrative thread to the gameplay **Spoilers**

1 year ago News 0 comments

For those wanting to know a bit more about the story, backdrop and player motivations, here's a brief synopsis.. ***spoilers ahead**" "All is lost, night...

Lengthy new gameplay video (nearing the beta)

Lengthy new gameplay video (nearing the beta)

1 year ago News 4 comments

Check out a gameplay video of 4 minutes from a build really close to the beta.

Post comment Comments  (0 - 10 of 23)
boomcogames May 15 2014 says:

Can't wait for this! The design and movement is very unique! Tracking

+1 vote     reply to comment
TokyoDan Dec 20 2013 says:

Great game! Is there a devlog somewhere? I head it was made with Unity and Playmaker.

+1 vote     reply to comment
muppetpuppet Creator
muppetpuppet Jan 12 2014 replied: +1 vote   reply to comment
muppetpuppet Creator
muppetpuppet Dec 25 2013 replied:

Well. I mostly post news items here on slideDB. But there's also some info on the shaders and such on Blog.littlechicken.nl

And indeed it's made with playmaker and Unity3d, but with an amount of regular C# coding

+1 vote   reply to comment
TokyoDan Jan 4 2014 replied:


+1 vote     reply to comment
muppetpuppet Creator
muppetpuppet Dec 3 2013 says:

Which model experia? Experia Z and Z1, definetly.. other experia depends on which model specifically.. Experia Mini, maybe.. gotta test

+1 vote   reply to comment
Guest Dec 2 2013 says:

Will it work on sony xperia phone ?

+1 vote     reply to comment
RicardoValenzuela Nov 8 2013 says:

The game is looking pretty nice! It's almost out :) How much will it cost?

+2 votes     reply to comment
muppetpuppet Creator
muppetpuppet Nov 8 2013 replied:

Thinking about 4.99 tops, no iaps or freemium,, Purchase once and get all the campaigns and add-ons I'll develop after release. Should ship with at least one big campaign, and several skirmish maps

+2 votes   reply to comment
MrValtor Oct 20 2013 says:

I love the art and the character designs.

+2 votes     reply to comment
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Oberon's Court
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Oberon's Court
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