Hi all, I've decided to move the release date for a bit, to allow more time for Level design, story elements, and offcourse playtesting.. If you have an Android 4.2 or higher device (that is easiest for the beta) and are interested, please join at Facebook.com to keep abreast of the beta.
After creating the "Moonpath to Elsweyr" I vowed to take my excess creative energy and put into building a full game. Oberon's Court is the first game project following from the very enjoyable experience that was making the moonpath.
Creating something together in realtime in communication with your audience was a thrill and something not always experienced when developing Serious games (wich is my dayjob as co-founder of Little Chicken Game Company Littlechicken.nl)
The theme is fantasy with a very stylized approach, the fairy kingdoms are corrupted arrogant places where in an effort to copy human ingenuity things have become warped and twisted and the rush for resources has left a barren void where once where beautifull forests and fields..
There's two main aims 1. to create a RTS that's streamlined but with heavy customization where the entire landscape is your creation. And 2. to create a game that is visually the most condensed style possible. Meaning the game will feature no textures only geometry and shaders.
The target platforms are mainly tablets and potentially PC (hence greenlight)
I'll be very interested to hear all your feedback and feelings about the concept, as this has really inspired me during the moonpath's creation.
Tomas Sala a.k.a Muppetpuppet
So I've decided to add mini-dungeons to the game maps.. Allowing you to enter the different ruins and keeps on the main map...
These dungeons can unlock extra resources, or enemies. Additionally some dungeons will allow the user to perform various rituals, such as chaining unformed shadows to your army, ascending existing units, or permanently buffing units...
Also you will meet some elder shadows that inhabit this underworld, such as cleaners, mechanics, or glutons... Cleaners being insane elder shadows that devour any other shadow they come across, the mechanics are hive mind, shadows that control the walking lands, and the glutons are shadows that have feasted to much and expanded to amorphous blobs.
Here's some samples of a few dungeon themes.
With the addition of these dungeon's I'm able to have all the unit management meta game also take place in the world. Making exploring that bit more satisfying and usefull.