In Oberon's court you'll take command of squads of restless souls that you have chained and bound to your will. Recover resources such as bone, blood, steel and essence to customize the shades you've claimed from their resting places.Game-play is Squad based, with individual commands such berserk, flee, vampirism and more per unit available on attack stages. The entire game is developed without the use of textures to create a unique visual style, and allow the 3D graphics to run on mobile devices. With a focus on fast paced combat, unit alchemy and resource detection.
The initial release will focus on campaign based storytelling, following the player as he discovers the world of Oberon's Court and chains increasingly powerful souls, ranging from humble squires and foot soldiers to the souls of crusader knights and kings. Where the former will transform to low level units such as bodgers and hare knights, and the latter weavers and other powerful squad leaders. Each soul will be bound to the player's "cabinet" and improve persistently between maps and campaigns.
So big update! #theFalconeer has been nominated by Game Connectionfor a developer award.
Super proud to be heading to #GDC2019 and #GamesConnectionAmerica with that feather up my hat. And excited to show the Falconeer there.
I also put up Thefalconeer.com where you can browse more information about the game, the world as well as lots of footage and screens.
And had to whip up a quick trailer for the occasion.
In the meantime I've been tweaking some locations, such as Dunkle. Taking it from a sleepy fishing village to a bustling trading port.
It's time, for feedback and criticisms. You can now download a single level playable build of the game for PC
For those wanting to know a bit more about the story, backdrop and player motivations, here's a brief synopsis.. ***spoilers ahead**" "All is lost, night...
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