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No Heroes is a standalone game created with Unity Engine that is being made by a two man team.
No Heroes is a realistic, fast paced, Free To Play Multiplayer game featuring a vast weapon and character customization along with an innovative ranking and unlocking system.
Set in a fictional island, No Heroes will feature fast paced gameplay featuring parkour and free running, with realistic animations and visuals. The game will feature innovative gameplay elements and multiplayer modes, while retaining features that everyone loves.
I will be making an Alpha and Beta multiplayer in the near future so people can test it, give feedback and help me make a better game!
Multiplayer Modes :
Features :
If you like fast paced gameplay featuring Parkour/Free Running with an in-depth weapon customization and fluid gameplay, then No Heroes is the game for you!
About Drunken Lizard Games :
A two man team creating an innovative free-to-play First Person Shooter featuring parkour, fun gameplay, realistic physics and more! The game will be released sometime in 2013.
Follow me at :
Youtube : Youtube.com
Facebook : Facebook.com
Twitter : Twitter.com
12 comments by Drunken_Lizard_Games on Jun 9th, 2013
In this video we show you the new weapon customziation system in No Heroes.
The system is still in WIP and will be changed.
Latest tweets from @drunkenlizardg
Playing around with post-processing effects! [ Part 2 ] T.co
Feb 4 2013, 10:22am
Playing around with post-processing effects! [ Part 1 ] T.co
Feb 4 2013, 10:18am
Here's the new scope effect, I will also add blur effect around the scope. T.co
Jan 26 2013, 2:28pm
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The customization is just like in Ghost Recon Future Soldier which is pretty awesome
Wow the customization is nice ! :)
hi there, this game looks really great, but I got some questions, first, do you plan to add more game modes?, second, will the game be modifiable?, third, will the movement animations that were shown in the videos, be the default movement animations? and the final one, will you add more animations (in general)?
besides all my questions, keep it up, don't surrender.
This game is coool, but how does fast paced gameplay mix with realism?
Well, when you can actually run instead of only walking fast (Counter Strike), gameplay becomes really fast paced. Also this detecting device you've seen on the videos, it partially keeps away camping element from the gameplay.
looks great, the weapons need to have some scale issues sorted out, but other than that and some ligting/rendering issues. It looks great.
Oh my god this game looks amazing! I cannot wait until it comes out!! Looking extremely good!!! Showing what the Unity engine can actually achieve!!
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