Estimated Alpha Release Date : 2015

-A new description of the game is under development-

No Heroes is a standalone game created with Unity Engine that is being made by a one man team.

No Heroes is a realistic, Free To Play Multiplayer game featuring a vast weapon and character customization along with an innovative ranking and unlocking system.

Set in a fictional island divided into various zones, No Heroes will feature fast paced gameplay featuring parkour and free running, with realistic animations and visuals. The game will feature innovative gameplay elements and multiplayer modes, while retaining features that everyone loves.

There will be an Alpha and Beta multiplayer in the near future so people can test it, give feedback and help make a better game!

Multiplayer Modes :

  • Team DeathMatch
  • Invasion
  • Battle Royale

Features :

  • Multiplayer online FPS up to 32 players
  • In-Depth Parkour / Free Running
  • Destruction Events
  • Massive Destruction Events
  • Dynamic Weather and Day/Night Cycle
  • Fast Paced action
  • Realistic physics
  • 3+ Multiplayer modes
  • 5+ Multiplayer maps
  • 25+ Weapons
  • 30+ Weapon Attachments
  • Vast Weapon Customization
  • Thousands of different weapon combinations
  • Character Customization
  • Built-in game chat
  • More to be added

About Drunken Lizard Games:
A one man team creating an innovative free-to-play First Person Shooter featuring parkour, fun gameplay, realistic physics and more! The game will be released sometime in 2015.

Follow the development at:
Youtube : Youtube.com
Facebook : Facebook.com
Twitter : Twitter.com

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NoHeroes island part2 island part2
Blog RSS Feed Post news Report abuse Latest News: No Heroes - Development Update

10 comments by Drunken_Lizard_Games on Dec 1st, 2014

During the last few months, i've been making many updates on the main development page of No Heroes: Facebook.com

Here are the latest news on the development of No Heroes:

----- September 3rd

I've given this a lot of thought and i've decided that there will be NO micro-transactions in No Heroes.

----- September 11th

I'm finally a steamworks developer, meaning i can finally implement steamworks functionality in No Heroes,
I've been learning the API and been implementing authentication and other things. Login is automatic ( no need to login manually ) and registration only requires a valid username. It will be really easy to get into No Heroes.

Everything is now going great and soon i'll finally go back to the actual multiplayer networking, servers, gameplay ( Gameplay will receive a major overhaul ) and other things.

----- September 16th

Early look at the new, and hopefully final, Menu redesign.

Hope you like the new style :)

----- September 17th

Update to the server browser menu!

----- September 25th

----- September 27th

Sneak Peak at the new Weapon Customization Menu.
It's still work in progress.

Many new things have been done recently,
I'll describe what new things have been added and what will be added in the future before the next video update:

Added:
- Brand new Menu with a completely different design,
- Rework of every script of the game ( still in progress ),
- Implementation with Steamworks,
- Authentication, Login and Registeration working properly,
- Friends List in-menu,
- Every user information is retrievable from the Database ( using a proxy like the Lobby Server or a Game Server, using temporary variables to locally store the user's information to avoid accessing the Database too much ),
- Server Browser working properly,
- New Graphics Options,
- Each user has 4 loadouts and each one is customizable,
- Loadout save to the database working properly.

To be added until the next video update ( no gameplay ):
- New Weapon Customization,
- Visual Player Customization,
- Unlocking System,
- Unlock Menu,

----- October 2nd

Check out the new scope effect i'm making.
Vast improvement over the old one.

----- October 11th

You can also move your head while scoping

----- October 13th

----- October 25th

From concept to reality.

The customization menu is nearly complete (only a few things need some work), with also the new weapon and attachment system working perfectly.
Skins are also already implemented.

----- November 9th

First look at an early version of the Unlocking System.

( Watch in the highest resolution possible to see the details )

I've been completing the Customization Menu, and now i've been working on the Unlocking System. This system was made from the ground up and changed a few times until this one.
The system is still not complete, but i'm confident it will soon. and after that, the new video update will be made.
I'm also still deciding if there is too much information at the same time on the unlocking system menu and if i need to decrease it a bit

I've remade by hand the UI images of the weapons and also made the UI images of all the attachments by hand.

Here's how the unlocking system will work for ATTACHMENTS and SKINS:

- Each weapon will have separate unlocking stats ( kills, headshots, etc ),
- Unlocking functions as a tree-based system. This gives more freedom of what the player wants to unlock while also giving longevity;
- During matches, the player will earn points for kills, headshots, etc, and with these points, the player will be able to unlock new attachments / skins;
- When the player unlocks an item, the required points to unlock the item will be deducted from the weapon's unlocking stats.
- The player won't earn more unlocking points than the player needs to unlock the rest of the items. This will ensure that when new items are added to the game, these are not unlocked instantly.

- Skins will be unlocked a bit differently. I'll share more details about this soon.

Unlocking Weapons and Gear will function similarly to how unlocking attachments and skins work, but using wins and score on certain game modes, etc.

Remember that while this is where the unlocking system is going, it's still not final and things may change.

----- November 20th

Testing 60FPS quality video on Youtube

----- November 29th

No Heroes will be released in 2015.

The reason for this, is that the game is not yet close to being complete and because i underestimated the amount of work that had to be done and the complexity of such.

The main vision of the game is still in development and many new features still need to be added to the game.

I don't want to make something that doesn't work properly or that you don't enjoy playing, so having more time to develop the game is a must.

An important note is that: Just because i'm only one person creating this game, you really shouldn't expect the development to be easy and fast. On the contrary, development of games (and any other type of software) are very hard and take a lot of time to make something worth playing.

I'm creating this game as a personal hobby project, which i do during my free time ( i also have university and a job).

Hope you understand why and hope you keep supporting me and the development of No Heroes, so in the end it is something that people enjoy and have fun playing.

Thank you for the amazing support
-Tiago

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stoneageboy
stoneageboy May 22 2015, 4:00pm says:

Can you pls give a final release date pls iam following this game sine 1-2 years back i'm so happy but cant wait eney more

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proudh0n
proudh0n Feb 8 2015, 10:49am says:

Amazing work! Thank you very much.

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Plaz1111
Plaz1111 Jan 4 2015, 8:52am says:

The release is very ******' near I think!Can't wait to play!...............The game looks so much better than the first version!Good job!I follow it since two years.

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NateBravender
NateBravender Dec 12 2014, 4:41pm says:

Very cool :D

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Marek33
Marek33 Dec 2 2014, 9:42am says:

Voted! Hopefully this game will win.
Amazing destruction, physics, gameplay but there is one thing which I would personally want and that is bots. It's because not everyone have fast internet so it would be great if someone could include bots to this game.
It doesn't need to be perfect just playable.

Btw: Even if this game will not have bots it’s still an amazing game.

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No Heroes
Platforms
Windows, Mac, Linux
Developer & Publisher
Drunken Lizard Games
Engine
Unity
Contact
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Official Page
Drunkenlizardgames.com
Release Date
TBD
Game Watch
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Style
Genre
First Person Shooter
Theme
Realism
Players
Multiplayer
Project
Indie
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Twitter

Latest tweets from @drunkenlizardg

RT @Tiago11F: Had some time with nothing to do, so i did a block-out of the first map of NH. Starting to feel like a real place :P T

19hours 55mins ago

RT @Tiago11F: Won't be making updates of No Heroes for a couple of weeks :/ maybe just some 3D stuff here and there when i have nothing to …

19hours 55mins ago

RT @Tiago11F: Made an awesome new transition smoothing algorithm between movement and vaulting animations! #gamedev #madewithunity T

Jul 21 2015, 7:07pm

RT @Tiago11F: Implemented today a custom Root Motion algorithm for vaulting. Vastly simplifies network synchronization. #gamedev T.c

Jul 21 2015, 7:06pm

RT @Tiago11F: Implemented the new vaulting system in NH. Transitions are smoother than ever #madewithunity #gamedev T.co

Jul 17 2015, 11:01am

Simple video demonstrating server-side authoritative movement in NH,achieved with @BoltEngine #gamedev #madewithunity T.co

Jul 15 2015, 2:48pm

Development of the brand new Multiplayer and Gameplay has Begun! T.co

Jul 10 2015, 2:03pm

RT @Tiago11F: Time for a big change :) Goodbye robot looking char & welcome actual character. Made with @Mixamo Fuse #madewithunity http://

Jul 10 2015, 6:58am

RT @Tiago11F: A lot of new stuff improved and added,plus the ability to crouch and prone.Still need to do some animations for those http://

Jul 9 2015, 7:16pm

RT @Tiago11F: A lot of new stuff added today to the brand new multiplayer. Things are evolving pretty fast :D T.co

Jul 7 2015, 3:09pm

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