No Heroes is a standalone game created with Unity Engine that is being made by a one man team.
No Heroes is a realistic, fast paced, Free To Play Multiplayer game featuring an in-depth parkour system, massive destruction, dynamic weather and day/night cicle, vast weapon customization and more!
Set in a fictional island, No Heroes will feature fast paced gameplay featuring parkour and free running, with realistic animations and visuals. The game will feature innovative gameplay elements and multiplayer modes, while retaining features that everyone loves.
I will be making an Alpha and Beta multiplayer in the near future so people can test it, give feedback and help me make a better game!
Multiplayer Modes :

  • Team DeathMatch
  • Invasion
  • Battle Royal

Features :

  • Multiplayer online FPS up to 32 players
  • In-Depth Parkour / Free Running
  • Destruction Events
  • Massive Destruction Events
  • Dynamic Weather and Day/Night Cycle
  • Fast Paced action
  • Realistic Physics
  • Realistic Gameplay
  • 3+ Multiplayer modes
  • 5+ Multiplayer maps
  • 25+ Weapons
  • 30+ Weapon Attachments
  • Thousands of different weapon combinations
  • Vast Weapon Customization
  • Character Customization
  • Built-in game chat
  • More to be added

If you like fast paced gameplay featuring Parkour/Free Running with an in-depth weapon customization and fluid gameplay, then No Heroes is the game for you!
About Drunken Lizard Games :
A one man team creating an innovative free-to-play First Person Shooter featuring parkour, fun gameplay, realistic physics and more! The game will be released sometime in 2013.

Follow me at :
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Twitter :

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Blog RSS Feed Report abuse Latest News: New and biggest video update of No Heroes

8 comments by Drunken_Lizard_Games on Jun 20th, 2014

Here it finally is!

Here's the new and biggest update of No Heroes, #44

Hope you enjoy the current state of the game
Support by sharing and rating the video

:)Changes in this update:
- Island has been remade, making it much more believable,
- The map is still WIP and will be almost 2 times bigger than before,
- New Dynamic animations when player is not performing certain actions,
- Various animations while sprinting,
- Improved reticle effect,
- New gun sounds ( still place holder ),
- New particle effects,
- New and more believable destruction objects,
- Using a new Terrain Shading Solution, amazing improvement over the old one,
- Now using Physical Based Shading,
- Using a new Weather and Day/Night Cycle Solution,
- Lights switch On/Off during day/night transitions,
- Added Natural Bloom,
- Fixed IKs inside Unity, Arms look much better and more natural than before,
- It's also possible to retract or extend the stock of weapons in real-time inside the gameI forgot to include it in this update, but you can check it out by clicking here to see the

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Post comment Comments  (0 - 10 of 135)
carlone88 Sep 3 2014, 12:06pm says:

Your efforts produced something epic! do you need any beta tester?

btw ... is there any download link?

+1 vote     reply to comment
Guest Aug 19 2014, 11:38am says:

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NateBravender Jul 21 2014, 2:15pm says:


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Guest Jul 25 2014, 4:01pm replied:

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NateBravender Jul 27 2014, 8:58pm replied:

sweet :D

+1 vote     reply to comment
Guest Jul 11 2014, 2:57pm says:

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Frederick930 Jun 21 2014, 3:21pm says:

You should seriosuly consider finding a job in game industry, if you could do all of these by yourself, imagine what you can create with a team of others like you

+1 vote     reply to comment
Guest Jul 25 2014, 7:31pm replied:

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DarkMajor21 Jul 7 2014, 4:26pm replied:

Well he kinda has his own company. Just needs employees.

+1 vote     reply to comment
Opp558 Jun 20 2014, 4:20pm says:

Looking forward to seeing a client released for testing purposes at some point soon. Can we can an ETA on a release date for either a closed or open client for such a purpose?

+2 votes     reply to comment
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No Heroes
Windows, Mac, Linux
Developer & Publisher
Drunken Lizard Games
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First Person Shooter

Latest tweets from @drunkenlizardg

No Heroes - 60FPS Video Test: via @YouTube

Nov 20 2014, 11:23am

First look at an early version of the Unlocking System. More details at:

Nov 9 2014, 7:06pm

RT @Tiago11F: Can you figure out how the unlocking system will work in No Heroes? 10 Imaginary points to who can solve it :P

Nov 6 2014, 6:56am

From concept to reality. The menu customization is nearly complete......

Oct 25 2014, 5:48pm

RT @Tiago11F: Experimenting stuff #madewithunity #unity3d

Oct 13 2014, 8:26am

You can also move your head while scoping

Oct 11 2014, 8:13am

RT @Tiago11F: Finally have some time to relax and get back to game dev :D

Oct 11 2014, 6:09am

RT @Tiago11F: Check out the new scope effect i'm making in No Heroes, vast improvement over old one

Oct 2 2014, 6:25pm

RT @Tiago11F: During the last few months, i've made 700+ scripts with total of 18.000+ lines of code (not counting blanks or comments) in N…

Sep 28 2014, 8:29pm

RT @Tiago11F: Doing some quality test videos on Youtube. Getting better results but i'm still not happy with the quality

Sep 27 2014, 7:00pm

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No Heroes
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