"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.
Hey guys! I'm back to show you a little more about animating in Blender with hopes of growing the animation community. Now, there are many ways of animating with Blender, so it's mostly just a matter of preference. Please don't comment rudely if you use another method.
Posted by Mobster103 on Jan 3rd, 2011
First off download and install Blender 3d blah blah... If you can't get past that step, then this tutorial isn't for you... Look I'm nice: Blender.org
Once you have it installed, run it. I have taken the liberty of modeling a quick gun for you. Sendspace.com Go to file/open and navigate to my gun. Once it's open it should look like this:
Now we have to set up our view. On the bottom where the grid and buttons meet, right click and press split area. Click the little box in the new-found space and pick timeline.
The timeline shows you the animation basically. Every frame should have a different movement by the time you're done with the animation. Now we have to set up a basic rig so that you can move the parts of the gun. Press space then go to add/armature. Now you'll see a highlighted, oddly shaped object. Look at the bottom of the screen and there should be a box that is titled armature. Make it look like mine:
Now, position the bone in the middle of the gun's slide by using the blue, green, and red arrows. ( Use s to scale it bigger and r to rotate it.) It should look similar to this:
Now look towards the bottom where it says object mode. Click it and change it to edit mode. Next, right click the bone and press space, and go to add/bone. Now there should be another bone. Right click it and move it next to the gun model. It should look like this:
Now right click on the actual gun model, and change it from object mode to edit mode. make sure nothing is highlighted. If anything is, press a. On the bottom right, you should see a screen that is titled "link and materials." Press new and rename it to Bone (It is case sensitive!)
Now press b, and highlight the entire top slide. It should look like this:
Now back in the box, press assign, then select. Then, press new again. Rename this one to Bone.001 Press a, then a again so that everything is highlighted.
Once again, go to the box and press assign, then select. You have now assigned the verts to each bone. Go to object mode. Hold shift and right click on the bones and gun so that they are both highlighted.
Then, press cntrl and p at the same time. A box that says make parent to should come up. Click armature, then name groups. Lastly, go to pose mode and when you move the bone, the parts should move also! Now it's finally time to animate! Remember that timeline we set up at the beginning? We'll be using it...
Make sure you are on frame 1 and highlight both bones. Press i, and choose locrotscale. Go to frame 6, and do the same. Now go to frame 3 and set the bones where you want them to be at the peak of the shot. Blender will automatically move them during the blank frames :) Use mine for reference:
Kepp in mind that to move the entire gun, both bones must be selected. Also, if your animation is playing too fast, go to playback, then set frames per sec. Set it to about 15.
With a more complex model and rig, you can make stunning animations! Look into weight painting for rigging which makes the job 10 times easier! Now that you have the basic idea how to rig and animate, go try your own model. Some models with hands may need over 100 bones; it all depends on how complex the model is and how much you want to be able to move it.
I hope you enjoyed this tutorial, but learned from it too. It may not seem like much, but it's where every animator starts...