Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.

Report article RSS Feed Alien view mode experiments

Here's some quick and dirty footage showing some cool ideas for an alien vision mode. This would allow the aliens to excel in the dark after they cut the power. Some of these could be used for scanner sweep effects too.

Posted by SgtBarlow on Feb 10th, 2011

Here's some quick and dirty footage showing some cool ideas for an alien vision mode. This would allow the aliens to excel in the dark after they cut the power. Some of these could be used for scanner sweep effects too.

It's awesome that we can be editing and tweaking these effects as the game is running! There have to be some art styles for a new game in here somewhere.

GG Spark engine!

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ikoNz Feb 11 2011, 9:50am buried:


Thumbs up

-15 votes     reply to comment
Gradius Feb 11 2011, 9:52am says:

5:16 = Some serious programming magic happens.

+10 votes     reply to comment
SaintPapaJesus Feb 11 2011, 10:18am says:

Pretty cool effect for night vision, but I don't think I like the strobe effect. Too distracting.

+1 vote     reply to comment
Theon Feb 11 2011, 11:07am says:

Wow. For the first time, I'm tempted to pay for this :O

-3 votes     reply to comment
KEEP_IT_UP! Feb 11 2011, 11:11am says:

so much respect for what you are able to do.. :O

+4 votes     reply to comment
maddima Feb 11 2011, 11:30am says:

blown away

+4 votes     reply to comment
Splicer Feb 11 2011, 11:46am says:

It's nice and all, but how about fixing the unplayable server-side lag? Rather than constantly working on how to make the game look prettier...

Which again, doesn't help the lag.

+1 vote     reply to comment
Guessmyname Feb 11 2011, 11:59am replied:

That's not exactly fun to watch being coded in though, is it?

+5 votes     reply to comment
Splicer Feb 11 2011, 5:07pm replied:

You're right.

But it WOULD be fun if the game wasn't unplayable for a few...I don't know...years?

But then again, thumb down a guy stating an obvious flaw and asking the developers to maybe look into it.

So yeah, sorry, I am asking a bit to much after giving these guys my money.

+3 votes     reply to comment
Afan Feb 11 2011, 8:11pm replied:

You do realize that one of them is a game engine programmer right? As in he can't work on that because that isn't his expertise.

0 votes     reply to comment
Splicer Feb 12 2011, 2:51pm replied:

And your point is?

The engine used in this game is made by Unknown Worlds...

+1 vote     reply to comment
Craka_J Feb 11 2011, 1:26pm says:

Pretty cool beans!

+1 vote     reply to comment
Wumbowarrior Feb 11 2011, 4:46pm says:

I like the strobing thing, but not sure for a finished design

+1 vote     reply to comment
ThatOGDon Feb 11 2011, 4:47pm says:

That programmer is a BOSS.
love that last effect. PERFECT

+2 votes     reply to comment
Wumbowarrior Feb 11 2011, 4:49pm says:

If it's a sonar-like thing, maybe the trade off could be that the creature makes more noise while it's active or something, making it easier to find?

+1 vote     reply to comment
Splicer Feb 11 2011, 5:14pm replied:

It could make like a short, loud, screech...not screech...hmm...sonar-like animal sound.

If that makes any sense.

It would be cool walking around and hearing that around you as a marine. Would add to the atmosphere.

+1 vote     reply to comment
Dr.Worm Feb 11 2011, 11:27pm replied:

Would fit right in with the lerk

+1 vote     reply to comment
theM3nace Feb 11 2011, 5:14pm says:

I'm so happy I have your game!

+1 vote     reply to comment
x56erx Feb 11 2011, 5:25pm says:

that thing from 5:50 on could be used to highlight enemys and vent entrys to make it easy to see in dark areas, without a nv.

+1 vote     reply to comment
explorer13 Feb 11 2011, 6:52pm says:

What if its sonar, and to use it the alien lets out a very high-pitched(but audible to humans) screech? Temporarily granting veiw of the area at the cost of being heard by everyone nearby, and slow the attack (bite/claw/whatever) speed so its like the aliens brain is using alot of its power to process the waves? Or slow down the alien a bit as if it can't use the sonar if its moving too fast since it won't hear it precisely?

+1 vote     reply to comment
Elementalist Feb 12 2011, 2:43am says:

I like how your coder is so awesome, after camera-man says to keep the language clean... No one does.

The greatness of a coder is measured in expletives uttered in amazement at his work. Providing, of course, they're not about bugs.

And don't take me wrong, I'm not being some anti-cursing person, I'm laughing my head off, because it's that awesome.

+2 votes     reply to comment
YanDaik Feb 12 2011, 6:17am says:

3:00 too much LSD for aliens ))

+1 vote     reply to comment
KarimIO Feb 12 2011, 8:51am says:

Epic. Pure epic. Usually, I'd say to keep it making sense, but in this case, even if you don't make up a back-story for this, it doesn't matter.

More and more, I can't wait till I start coding my own engine. I'll start in around 3 years. By then, I'll have enough experience (Which will be 4 years of C++ experienced, and around 6-7 years of general coding. I learn pretty quickly, so, hopefully, I can start). Great job inspiring me!

+2 votes     reply to comment
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Natural Selection 2
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Released Oct 2012
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